[商业教程信息]C4D硬表面建模教程 MILG11 : Hard Surface Modelling Tactics For Cine ...

2016-7-6 19:19| 发布者: c4dservice| 查看: 7586| 评论: 6|来自: http://helloluxx.com/product/making-it-look-great-11/

摘要: 这期教程适合所有的3d艺术家,对于我们来说,建模是最难掌握的。需要时间,周年的实践和错误,才能达到炉火纯青的地步。MILG 11: Hard Surface Modelling Tactics for Cinema 4D。MILG11覆盖了所有Cinema 4D的基本建模 ...
[商业教程信息]C4D硬表面建模教程 MILG11 : Hard Surface Modelling Tactics For Cinema 4D
C4D硬面建模技巧教程MotionWorks – Making It Look Great 11: Hard Surface Modelling Tactics For Cinema 4Dfree下载
这期教程适合所有的3d艺术家,对于我们来说,建模是zui*难掌握的。需要时间,周年的实践和错误,才能达到炉火纯青的地步。MILG 11: Hard Surface Modelling Tactics for Cinema 4D。MILG11覆盖了所有Cinema 4D的基本建模概念,隐藏功能,关键性建模工具还有其他技巧教程。如果你想认真学习C4D R18建模,,MILG 11好的是你必看的C4D教程。
教程时长:25小时 |视频编码: h264, yuv420p, 1440×810 30fps |文件大小 9.82 GB
教程语言: English(无中文翻译字幕) |包含工程文件

MILG11 : Hard Surface Modelling Tactics For Cinema 4D
$ 129.00 USD
The missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists, covering everything you need to know.
Hard Surface Modelling Tactics For Cinema 4D
from Toby Pitman for Motionworks

The Missing Link
Finally a series specifically for Cinema 4D artists that truly demystifies the art of modelling in Cinema 4D.

Extensive & Comprehensive
Over 24 hours of training across 44 tutorials, covering all of the essential areas for modelling mastery in C4D.

The Basics & Beyond
Designed for the beginner and/or intermediate level modeller who is ready to get serious & is up for a challenge.

LESSON OUTLINE
 
Of all the areas a 3D artist can learn, modelling is arguably the most difficult to master. It takes hours, weeks, months and years of practice and mistake making to reach the stage where you can decipher a mesh just by looking at it. Also, finding thorough training that focusses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. Mastering modelling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. With MILG11: Hard Surface Modelling for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface Modelling Tactics for Cinema 4D is the ideal place to start. Look below for what’s included.
 

Geometry Basics
Important, fundamental geometry concepts that are the foundation to correct modelling.
Directing Flow : Quad workflow and its importance in maintaining predictable edge flow.
Redirecting Flow : Tools and techniques for redirecting edge flow.
Edge Loops : The importance of loops in edge flow, adding and
encapsulating detail.
Normals : The importance of Surface and Vertex Normals to modelling, materials and rendering.
Using Diamonds : Using diamond quads to split edge flow and control edge count.
Tutorial Duration : 1 hour 56 minutes
 

Subdivision Basics
Understanding subdivision and how it relates to hard surface modelling.
Splines Vs Subdivision : The benefits of of subdivision modelling over a spline-based workflow.
Basic Curvature : Understanding polygon count and its importance in creating smooth curvature.
Edge Sharpening : Tips and techniques for cutting transitional edges on geometry under subdivision.
Convex Cuts : Techniques for creating sharp, convex details in geometry under subdivision.
Concave Cuts : Techniques for sharpening to concave details under subdivision.
Isolating Cuts : Techniques for isolating cuts to extruded, internal
geometry.
Uprezing a Mesh : Adding detail into a specific part of a mesh without affecting other geometry.
Cylindrical Detail : Adding detail to cylindrical objects under subdivision without affecting curvature.
Surface Tension : Understanding subdivision surface tension and how it affects geometry.
Tutorial Duration : 4 hours 23 minutes
 

Topology Tactics
Techniques, tactics and drills for a 2D workflow that greatly simplifies the modelling process.
Simple Shapes : Resolving simple shapes in geometry using a 2D topology workflow.
Tech Shapes : Tech shape drills with templates and time-lapse solutions.
Reshaping With Deformers : Strategies for re-approaching topology to work with deformers.
Contour Lines : Adding transitional edges to pre-existing geometry.
Simple Bracket : Using a 2D topology workflow to build a bracket.
Surface Detail : Retopologising pre-existing geometry to add surface features and details.
Telecaster Scratchplate : Using a 2D topology workflow to build a Fender Telecaster scratchplate.
Engine Cover : Using a 2D topology workflow to build a motorcycle engine cover.
Repurposing Objects : Repurposing an existing object by modifying the topology.
Basic Retopology : Using the Polygon Pen Tool to retopologise existing geometry.
Tutorial Duration : 4 hours 50 minutes
 

General Modelling Tactics
Vital modelling concepts, strategies and workflows.
Using Reference : The importance of having good references before commencing a model.
Blocking : The importance of blocking before commencing a complex model.
Details & Kit Bashing : Demystifying detailed models and the benefits of building a library.
Loop Strategies : Strategies for using loops to add edges and detail into existing geometry.
Complex Extruded Shapes : Creating complex extruded shapes and reconciling edge count to combine with existing geometry.
Boolean Strategies : The correct approach to including Booleans into a modelling workflow.
Tutorial Duration : 1 hour 57 minutes
 

Modelling Walkthroughs
Intense, long form modelling workshops for creating a variety of challenging objects from scratch.
Tumbler : Step-by-step techniques for creating a glass tumbler.
Oil Pump : Step-by-step techniques for creating an oil pump.
MD90 : Step-by-step techniques for creating an MD90 camera.
Bottle Opener : Step-by-step techniques for creating a bottle opener with corkscrew.
Rifle Stock : Step-by-step techniques for creating a rifle stock.
Tutorial Duration : 8 hours 45 minutes
 

Bonus Tutorials
Handy bonus tips and techniques plus a little extra review.
Cylinder Holes : A variety of techniques for adding holes to cylinders.
USB Sharpening : Sharpening walkthrough of the USB port created in Symmetry.
Pipe Holder: Using a 2D topology workflow to create a simple pipe holder.
Tutorial Duration : 38 minutes

Hard Surface Modelling Tactics For Cinema 4D from helloluxx Hard Surface Modelling Tactics For Cinema 4D from helloluxx Hard Surface Modelling Tactics For Cinema 4D from helloluxx
Master Topology
Learn to read topology and understand how to approach even the most challenging modelling project.

Drills & Repetition
Multiple drills and repetition with the tools helps you to memorise and internalise the techniques.

Model Anything
Completing this course will give you everything you need to model confidently in Cinema 4D.

TRAINER & REQUIREMENTS
 
Toby Toby Pitman is a London-based 3D artist and musician with a deep understanding of 3D modelling concepts and techniques. Toby started using Cinema 4D in 2009 as a hobby which has since grown into a passion for the art and science of 3D modelling.
Cinema 4D R14 or later.
Cinema 4D R16 or later is required for Polygon Pen techniques.
A solid understanding of the Cinema 4D interface is necessary.
Windows and Mac compatible.
All project files included.
Total download size 10.5 GB
Total duration 24 hours 21 minutes
下载文件
目前本套教程国外售价为$ 129.00 USD,折合人民币约1000多元,有经济实力的同学可以去买来看看。
3

路过

雷人

握手

鲜花

鸡蛋

刚表态过的朋友 (3 人)

发表评论

最新评论

引用 花落幽凉 2019-12-8 17:18
没有中文字幕实在看不下去
引用 Paper_W 2017-4-24 11:51
没有中文字幕实在看不下去
引用 后院潜水 2016-9-17 11:25
不错,就是太贵了,感谢分享
引用 古风行者 2016-9-3 21:34
这个教程全是英文的吧?
引用 m576866276 2016-7-24 00:49
哪有卖点
引用 彼岸英司 2016-7-7 16:16
不错,就是太贵了,感谢分享

查看全部评论(6)

精彩阅读

更多+

赞助商广告

C4D天气卡通三维立体图标模型下载
智能
客服
返回顶部