Maxon One秋季发布C4D 2024版软件
德国巴德洪堡,2023年9月13日Maxon One秋季发布包括新的功能和巨大的性能改进 一个优化的Cinema 4D核心,更具艺术指导性的Pyro模拟,增强的Real Lens Flares和色彩校正工作流程是此版本的亮点。 Maxon为编辑、电影制作人、动效设计师、视觉效果艺术家和各类创作者提供专业软件解决方案的开发商,激动地宣布备受期待的9月发布与几乎所有Maxon产品的更新。Cinema 4D 2024比以往任何时候都好——在交互式播放方面的巨大性能改进,对刚体模拟的增强和更具“艺术指导性”的Pyro工作流程。通过Trapcode 2024,艺术家们现在可以用新的燃烧特性创造真实的热动力学,并使用Parent的Stroke创建粒子轨迹。VFX 2024为照明控制打开了一个新的维度,并对Real Lens Flares进行了多项增强。借助Magic Bullet 2024,色彩校正比以往任何时候都更加容易 - 再加上大量新预设为艺术家提供了更多的创作自由。Universe 2024还出现了大量工作流程改进并提供了新的预设。Redshift在使用MatCap和Distorter着色器时提供了更多的创作自由,并提高了多核CPU的性能。作为对Maxon One订阅者的一项特殊待遇,我们推出了迄今为止最全面的Maxon Capsules,包括Rocket Lasso的新样条修改器、Redshift的金属和车漆材质,以及可用于室内外可视化的3D模型。 Cinema 4D 2024 Cinema 4D 2024为最复杂的创意场景提供了无与伦比的速度和性能。刚体模拟现在可以与所有现有的力、烟火、布料和柔体交互。Pyro凭借一项热门新功能而大放异彩,该功能允许从粒子和矩阵中发射火焰。新的顶点法线工具为艺术家提供了无与伦比的精确度来实现完美的表面。 Cinema 4D 2024的速度是以前版本的两倍多——凭借Maxon全新核心的力量,优化了速度和性能。 由于在Cinema 4D的统一模拟系统中添加了刚体模拟,实体物体可以与场景中的所有模拟类型交互——无论是柔体、布料、绳索或烟火。 Pyro现在为艺术家提供更精确的控制,可进行“艺术指导性”的模拟并确保其结果符合他们的愿景。通过为标准粒子发射器、Thinking Particle几何和矩阵克隆添加Pyro标签即可发射烟火。这使得艺术家们能够用火焰、烟迹和爆炸来创造电影场景,或是夜空中美丽的烟花。在UpRes的帮助下,创意人员可以在项目的艺术指导和概念化阶段使用较低分辨率的模拟来进行更快的周转,然后渲染全质量的模拟以获得最终输出。 Cinema 4D 2024引入了新的顶点法线控制,让艺术家可以完全控制调整顶点和多边形法线以去除伪影。 Cinema 4D 2024中的新建模工具将使处理复杂的任务轻而易举。图案选择允许艺术家通过在网格表面上单击进行重复选择。投射变形器为用户提供快速控制,并允许他们将点从一个对象向任意方向移动到另一个对象。 Cinema 4D 2024中的节点UI进行了改进。除了改善整体外观之外,借助新的注释功能可在节点编辑器中进行直接注释,艺术家可用其记录他们的节点网络。 Red Giant 2024 Red Giant的最新更新包括Trapcode、Magic Bullet、VFX和Universe工具集的更新。借助特定流体动力学模拟扩展,Trapcode 2024允许艺术家创建逼真的热动力学。VFX 2024开辟了照明控制的新维度,并对Real Lens Flares进行了多项增强。借助Magic Bullet 2024,色彩校正比以往任何时候都更容易——再加上大量新预设为设计师提供了更多创作自由。Universe 2024 提供了大量新预设。 此外,Red Giant中的所有工具现在都提供中文和日文版本,使艺术家可以更轻松地以自己的母语开始使用该软件。 Trapcode 2024 燃烧是特定流体动力学组中的新参数子集,为模拟添加了真实的热力学属性。 燃烧使艺术家能够直接在After Effects中创建令人信服的烟火效果——例如用对位置数据做出真实反应的火焰点燃演员手中未点燃的火炬。 Stroke from Parent是一个新的发射器类型选项,也是Emit from Parent的替代方案。由于“来自父项的描边”的行为更像是3D描边,因此艺术家可以在父项粒子后面创建无缝轨迹。 VFX 2024 借助2D+距离功能,艺术家可以通过改变Z空间中光源的距离来增加场景的维度。“距离影响大小”和“大小影响亮度”参数可以更改移动期间光斑的外观。非常适合为向相机移动的物体的戏剧性镜头添加耀斑。 Light Control允许艺术家在基于AE灯光的3D跟踪场景中精确定位和控制耀斑。 Ring Projection带回1970年代和80年代炫酷的耀斑风格,让电影制作者能够模仿《银翼杀手》等标志性电影的外观。 为After Effects中应用Real Lens Flares图层启用草稿模式时,艺术家将受益于性能的改进。以较低的分辨率快速工作和制作动画,同时仍能在最终渲染中获得完整的质量。 得益于新的Schmutz背景照明,Schmutz现在可以通过镜头或光源的亮度值进行照明,从而可以更无缝、更真实地集成到素材中。 Magic Bullet 2024 Maxon拥有30多个新预设,涵盖电影外观、音乐视频、时尚电影和视频博客,进一步简化了Magic Bullet 2024中的工作流程,让艺术家能够利用从Capsule中获得的灵感发挥更大的创造力。 After Effects用户现在可以受益于同步的OCIO色彩管理。设置色彩管理可能很复杂——这就是为什么Looks在After Effects中设置后保存设置,因此用户不必执行两次色彩管理,可以完全专注于创意方面。 Universe 2024 Universe 2024表现出色——具有50多个新预设的新Capsule,为视频编辑和合成师提供了更轻松的工作流程并激发了他们的创造力。 Redshift Redshift 3.5.19为MatCap着色器添加了几个输入图像调整功能,Distorter着色器现在支持来自Maxon噪波的3D失真和凹凸映射的2D失真,Redshift在超过12个CPU线程系统上的CPU性能得到了改进。 MatCap着色器具有额外的调整参数,允许用户根据他们自己的数字草图准备精美的插图渲染。 非常适合快速创建简单、风格化的渲染图。 Distorter节点现在支持使用Maxon噪波的3D失真。这意味着扭曲不再局限于颜色纹理输入,流行的Maxon噪波节点的3D扭曲和凹凸贴图的扭曲现在也成为可能。 独立使用这两个选项来扭曲网格上的表面效果,而不扭曲任何其他着色器参数。 在运行具有12个或更多线程的CPU的系统上,渲染存储区块将自动同时运行。这将提高性能并加速多核CPU上的渲染。由于存储区块分割对线程少于12个的CPU没有影响,因此该功能将在这些CPU上自动关闭。 Blender中的Redshift添加了基本抖动节点支持。使用抖动节点可快速改变大量资产的着色器属性。 Capsules Rocket Lasso创建的新型悬链线样条修改器可以轻松创建悬挂的电线、绳索和电缆。 该修改器专供Maxon One订阅用户使用,可与断裂样条修改器配合使用,以创建以随机间隔聚集在一起的一束悬挂线。将结果放入体积网格器中会产生悬挂的粘液与极其恶心的卷须。 Rocket Lasso的Break Spline Modifier获得了三个额外的示例场景。 我们添加了由可视化专家Fuchs和Vogel创建的Redshift材质全面集合:这个最新材质包包含32种Redshift金属材质(从粗糙金到污迹镍)以及18种无可挑剔的Redshift车漆材质:有从珍珠色到哑光黑色,再到随视角变化的虹彩碎片红色。 Capsules植物库现在包含Laubwerk提供的52个附加模型,可用于室外可视化。其中有地中海柏树、伞树或弗吉尼亚金缕梅的多种变种,其全面程度足以让任何植物学家心跳加速。 一套家居装饰模型可方便地在任何室内可视化中使用,其中包括十张椅子、三个衣帽架和三个酒架。 WHAT’S NEW? Cinema 4D 2023 brings standout features for all Cinema 4D users and integrates technology across the Maxon family. This release provides some of the most-wanted features among our artists – comprehensive modeling symmetry, in-place asset management and native OCIO support. Unified Simulations gain artist-friendly features and support for soft-body simulations. The latest update introduces Pyro for creating fire, smoke and explosions – quickly simulated on the GPU or CPU. The new Redshift Camera offers intuitive physical camera controls and Redshift Effect settings. Viewport preview of Redshift materials keeps getting better, with support for animated textures, ramps and color correction nodes. Radial Symmetry now makes it easier than ever to interactively model anything round. We’re bringing the best of Maxon technology together with integrations across Maxon One into Redshift, Red Giant, ZBrush and Forger. WHAT IS CINEMA 4D? Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team. CINEMA 4D AWARD-WINNING MOGRAPH MoGraph is a procedural modeling and animation toolset that gives motion designers the ability to quickly and easily create complex and abstract animations. At the heart of MoGraph is the Cloner object which allows you to duplicate objects in a variety of ways. Add MoGraph’s powerful collection of Effectors to the mix and you can put everything in limitless motion using sound, fracturing, fields, and so much more – often without creating a single keyframe! MoGraph is the go-to system for professional broadcast graphics designers and was recognized by the Academy of Motion Picture Arts and Sciences with a Technical Achievement Award in 2019. It’s that time of year where Maxon jumps all the way ahead to the year 2024 for it’s latest Cinema 4D update. Headlined by the updated rigid body simulation system and Redshift finally being anointed as the default renderer, C4D 2024 includes a bunch of quality of life features including dramatic increases to the interactive performance of Cinema 4D. Let’s dive into the biggest additions that you should know about! Giddy up! CINEMA 4D WHAT’S NEW? Cinema 4D 2024 delivers unmatched speed and performance for your most demanding creative scenes. Rigid body simulations now interact with all existing forces, pyro, fabrics and soft bodies. Pyro now offers more precise controls for artists to art direct their simulation and ensure it matches their vision. By adding the Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. And the new Vertex Normal tools offer you unparalleled precision for perfect surfaces. PYRO Fire up your creativity! With Pyro you can easily create fire, smoke and explosions in Cinema 4D, which are then simulated on the GPU or CPU. Simply use the so-called Pyro tags. With them you can emit smoke and fire from any Cinema 4D object. Define the smoke density, the temperature of the fire and more. The Pyro object determines which voxel grids are exported to Cinema 4D’s object system for rendering and other effects. Additionally, it makes it easier to cache the simulation in the VDB. Need fuel? No problem. Add fuel easily by adding a Pyro Tag on objects. When the fire meets the fuel, the trail is lit, and the inferno grows. Pyro also integrates seamlessly with Cinema 4D’s Unified Simulation System, so you can easily set Cloth and Soft Bodies ablaze. By default, everything is combined into a single simulation. With the Simulation Scene object, simulation effects and forces can be split into separate simulations. By adding the Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. This enables you to create filmic scenes with fire, smoke trails and explosions or visualize beautiful fireworks on the night sky. UpRes gives you the power to use a lower resolution simulation for quicker turnarounds during the art direction and concepting stage of a project and then render the simulation in full quality for final output. When developing pyro effects, previews are critical to the artistic design of the simulation. With Pyro, you can fire off fantastic viewport previews of Pyro and Fog VDBs for client review. Density and temperature show up as smoke and fire, and thanks to NanoVDB the preview extends beyond Pyro objects to support any Fog volume in Cinema 4D. In the Pyro Emitter colors can be controlled via Vertex Colors, by Default Simulations can be of infinite size but can be restricted in space using a destructor force to improve performance. SCENE MANAGER Scene Manager / Scene Nodes (preview) Experience first-hand how things are taking shape as work continues on Cinema 4D’s new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager, and you can easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes, so you can choose whichever workflow you prefer or the job demands. Thanks to the new connect node, you can quickly merge multiple meshes or splines into a single geometry. Cinema 4D now offers a revamped and more intuitive Node UI. The new Notes feature allows you to annotate directly in the Node Editor and document your nodal network. Scene Nodes With Cinema 4D’s Scene Node core you can manage relationships and dependencies between objects, construct and modify geometry, and build reusable assets. Scene Nodes Debugging You can effectively debug scene node systems with the help of an information overlay, port debug panels within the Node Editor, and a powerful Data Inspector window for detailed introspection of arrays and other complex datatypes. A new Heat Map highlights prime targets for optimization in node-based capsules, both in the form of visual highlights on nodes and detailed info in the Console. The Data Inspector includes usability enhancements, with new options to follow and easily delete inspectors and enhanced views to inspect the points, polygons and geometry properties. Distributions, Nodes and Capsules The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code, and these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continues to mature. If you are familiar with Scene Nodes, you can build your own tools. Use combinations of existing nodes to create your own geometry modifiers and deformers. Scene Nodes Spline Core Support for splines in Cinema 4D’s Scene Nodes core makes it possible to assemble linear, bezier, b-splines and NURBs splines. Properties like color, weight and normal can be assigned to points and the interpolated position, tangent and values can be retrieved along the spline. The Spline Primitive Group allows the creation of new Spline Primitive assets, and several built-in primitives include C4D favorites and a new Segment primitive. Data Integration CSV files can be imported and used in your Scene Nodes setups, enabling rich 3D data visualizations. Capsule assets provide a variety of data visualization options that can be easily applied to any data. With the new Command Line Argument node, values can be passed into Scene Node setups to render dynamic content without opening Cinema 4D. SIMULATION ARTIST: VLADISLAV SOLOVJOV With the new Unified Simulation System you can achieve more realistic-looking simulations that incorporate multiple objects with different simulation characteristics such as cloth, ropes, rigid bodies, soft bodies and pyro. The Unified Simulation System allows simulations to be calculated on either the CPU or GPU and is highly multi-threaded, offering improved performance with complex cloth simulations. Balloon simulations now support vertex maps, allowing you to create seams and control areas of inflation. Pyro allows artists to emit smoke, fire and explosions from any Cinema 4D object or spline and quickly simulate the effects. Smoke density, fire temperature and more parameters can be controlled to art-direct the simulation. Thanks to Pyro’s seamless integration with Cinema 4D’s Unified Simulation System, Cloth and Soft Bodies can be set ablaze and fan the flames. MODELING Creating 3D objects has never been easier thanks to a broad collection of new procedural and interactive modeling tools. Automatically transform the topology of any mesh using ZRemesher. Create entirely new shapes with a bevy of powerful new interactive modeling tools, many of which can also be applied procedurally via Node Capsules. Advanced spline nodes power new capsule possibilities, while improved Vector Import support makes it easier than ever to work with Illustrator and SVG artwork. Modeling with Symmetry allows mirrored changes on the model. Users can define the symmetry using the world grid, the object axis, a custom workplane, or even the topology of the model. Radial Symmetry makes it easy to interactively model anything round by defining a number of slices and offset. Select Pattern enables you to repeat a selection across the surface of your mesh with a click of a button. With the help of the Projection Deformer you can quickly move points from one object onto another in any direction. |
最新评论
- Redshift 2025.4重磅更新:OpenPBR材质上线 2025-04-09
- Cinema 4D 2025.2.0震撼更新:革命性样条工 2025-04-04
- 高性能Blender与C4D互导插件2.0 支持动画骨 2025-03-04
- 100款现代简约风格C4D室内设计场景合集工程 2025-03-04
- 204高品质C4D工程文件合集/末日废墟室内产 2025-02-28
- C4D 2025.1.3 Windows版震撼来袭:修复Bug 2025-02-13