OTOY联合Epic Games宣布Octane 2019,与Unreal Engine 4虚幻引擎集成
在SIGGRAPH 2018中,OTOY联合Epic Games展示了虚幻引擎4集成octane 2019的预览。预览中显示的功能包括:将虚幻引擎场景和材质自动转换为Octane Render 2019,并完全集成OctaneRender功能,该功能将包含在Octane 2019.1中。将Brigade Engine场景图用于由虚幻引擎驱动的实时路径跟踪游戏和交互式内容。AI Light,AI场景,AI光谱和体积去噪,以及Out-of-Core几何,UDIM支持和用于zui*终渲染的Light Linking。 Octane Vectron和Spectron - Octaneszui*近宣布了基于程序节点的体积几何和照明技术,该技术承诺“无限细节”和粒状照明控制(OctaneRender 2018中添加了功能) 能够使用OTOY的ORBX场景格式,使用户能够拖放在许多主要创作工具中创建的场景,并在响应式实时视口中将它们与虚幻引擎内容混合搭配。 优化支持基于OTOY跨平台RNDR框架的NVIDIA RTX Ray Tracing,Vulkan,DXR,CUDA和Metal iOS / Mac OS后端。 AI Viewport:混合现实媒体,包括升级,AI风格滤镜,光场和全息输出,用于下一代体积显示和HMD。 整合计划于2019年上半年发布。它将包含在OctaneRender的新租赁方案中,zui*多可提供20个GPU的基线报价,网络渲染和20多个DCC集成,每月20美元。私人测试版将于8月份推出,并在今年晚些时候推出公开测试版。 原文引用: At SIGGRAPH 2018, OTOY and Epic Games announced a preview of the OctaneRender 2019 integration with UnrealEngine 4, bringing AI-accelerated GPU path-tracing and light field baking to Unreal Engine-powered games, film, VFX, and more. The integration is planned for release in the first half of 2019 and will be included as part of OctaneRender’s $20/month baseline subscription with access to 20 GPUs, network rendering and over 20 DCC integrations. OTOY is beginning a private beta in August and plans to release a public beta towards the end of 4Q 2018. The integration on display at SIGGRAPH features: Rapid automatic conversion of Unreal Engine scenes and materials into OctaneRender and full integration of OctaneRender features shipping with Octane 2019.1: Brigade Engine scene graph (introduced with OctaneRender 4) for real-time path-traced games and interactive content powered by Unreal Engine AI Light, AI Scene, AI Spectral and Volumetric Denoising, and Out-of-Core Geometry, UDIM Support and Light Linking for production-ready final rendering Octane Vectron and Spectron – fully procedural node-based Volumetric Geometry and Lighting for infinite detail and granular lighting control (introduced in Octane 2018) Using OTOY’s ORBX scene format, the current integration supports 20+ of the industry’s leading DCC tools – including Cinema4D, Autodesk Maya, and 3DS Max – enabling artists to easily drag and drop scenes from their favorite authoring tools and mix and match them with Unreal Engine content in a fully responsive Live Viewport. OctaneRender 2019 first look – optimized support for NVIDIA RTX Ray Tracing, Vulkan, DXR, CUDA and Metal iOS/Mac OS backends built on OTOY’s cross-platform RNDR framework. AI Viewport: mixed reality media, including upscaling, AI style filters, light field and holographic output for next-generation volumetric displays and HMDs. OTOY’s collaboration with Epic Games expands on prior collaborations including the release of Paragon assets to all Unreal Engine developers, which deployed OTOY’s LightStage reflectance field facial scanning technology to achieve new levels of photorealism for game characters. Through the integration of OctaneRender 2019 into Unreal Engine, developers will gain access to the RNDR SDK which will serve as the portal for OTOY’s end-to-end holographic mixed reality pipeline built on the RNDR Blockchain Distributed GPU Ecosystem. Octane Render渲染器po*解(和谐)版 C4D Octane Render相关资源:
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