C4D效率功能提升技巧教程 Helloluxx – Wait Loss for Cinema 4D
本套教程着重提高C4D使用效率,使用zui*简单快捷的方式做到需要自己的效果,教程共28节视频,包含65个工程文件。
Wait Loss for Cinema 4D with Tim Clapham.
As a motion graphics artist, you need to be on top of your game, both creatively and technically. It doesn’t matter how much faster your systems become, creative demands are getting a lot tougher too. Wait Loss for Cinema 4D is not about teaching you the latest trendy technique or fancy feature, this is about working fast and efficiently; knowing which button to push to get the job done right … and on time.
Tim touches on virtually every aspect of Cinema 4D, from setting up the program to suit your needs on every project, through to managing larger jobs with multiple shots and assets. Working fast is essential and Tim will show you how to optimise your scenes and objects to get the maximum playback speed whilst working.
Your toolkit of skills will be bursting with tricks to achieve your goals faster, while spending less time on the technical and more time on the creative.
The 350 minutes that comprise this tutorial are spread over 27 chapters, with durations ranging from 3 minutes, up to 35 minutes, affording you fantastic flexibility to do a little or a lot, at any given time. Perhaps a 10 minute chapter while you are waiting for the pasta to cook, or a 4 minute chapter while you wait for your egg to boil!?
So what are we WAITing for?!?! Let’s check-out the chapter contents below to see what Faster & Smarter goodness awaits…
Chapters
Setup - 01 New.c4d
Setup - 02 Preferences
Setup - 03 Layout
Setup - 04 Shortcuts
Attribute Manager
Attribute Manager - Mesh Checking Axis Centre
Contraints
Layers
Materials - 01 Overview
Materials - 02 Manager
Materials - 04 Layered PSD Materials - 05 Bevel Deformer Materials - 06 Parametric Objects Materials - 07 Gradients
Materials - 08 Texture Tags
Object Manager
Objects - Extrude Hierarchy
Takes - 01 MultiCamera Shot
Takes - 02 Look Development Timeline - 01 DopeSheet & F-Curves Timeline - 02 Powerslider
Viewport - 01 Optimising
Viewport - 02 Caching
Viewport - 03 Speed Comparison Viewport - 04 Proxies with Instances Xpresso
Setup - 01 New.c4d
Creating a new.c4d file will ensure that your most commonly used project settings become the default with each new Cinema 4D scene file you create. Covers project settings, customising tools, setting up and using parent / child relationships by creating render settings which are relevant to you.
23 minutes
Setup - 02 Preferences
Configuring the preferences to suit your workflow, OpenGL settings, managing memory and using texture paths to help with project and file management.
24 minutes
Setup - 03 Layout
Customising your layout and tool palettes for maximum efficiency. Using full screen mode with multiple managers. Creating tabbed managers and group windows. Configuring an attribute manager for work- ing exclusively with tools by limiting the modes available. Easily building custom palettes using existing menus and the Customise Commands dialogue. Transfering layouts to other installations of Cinema 4D. 25 minutes
Setup - 04 Shortcuts
Using the customise commands dialogue to find commands and define custom keyboard shortcuts. Transfer your custom shortcuts to other installations of Cinema 4D.
6 minutes
Attribute Manager
The attribute manager is the key to manipulating all of your objects parameters. This section explores this manager and the powerful options available to you. Covers the modes available and working with multiple attribute managers. Create default settings for any of the objects you use and change regularly. Manipulating multiple parameters simultaneously and using formulas to facilitate easy changes whilst maintaining relative values. Navigating the attribute manager and finding specific parameters with ease. 19 minutes
Attribute Manager - Mesh Checking
A quick look at the Mesh Checking options available with the attribute manager modelling mode. Some tips for finding problems with your models and cleaning them up quickly and efficiently.
3 minutes
Axis Centre
Axis Centre is an essential tool for manipulating objects and axis position and orientation with relation to the points, edges or polygons on a mesh, as well as the spatial relationship between parent and children object hierarchies.
3 minutes
Constraints
A collection of tips for working with constraint tags and how these can speed up and automate tasks that would otherwise be tedious and complex. Covers the Clamp, PSR, Aim and Mirror constraints
20 minutes
Layers
Using layers for scene management and efficiency with large complex scenes. We explore the various methods of adding elements to layers and working with layer hierarchies. Speeding up your scenes by disabling slow features or isolating layers to focus on an uncluttered project.
20 minutes
Materials - 01 Overview
This tutorial covers some generic techniques for working with materials, finding and replacing missing textures using the texture manager and setting up texture paths.
5 minutes
Materials - 02 Manager
Working with the material manager to display and organise your materials. Replacing multiple materials with ease. Using layers for tabbed organisation and cleaning up any duplicate or unused materials.
10 minutes
Materials - 04 Layered PSD
This quick tip shows you how you can keep all your textures within one Photoshop file and still access the individual layers or layer groups in your material channels.
5 minutes
Materials - 05 Bevel Deformer
This quick tip shows you a method for texturing the parametric bevel created when using the Bevel de- former.
3 minutes
Materials - 06 Parametric Objects
This quick tip demonstrates a technique which allows you to create polygon selections for isolating mate- rials to specific parts of parametric objects.
3 minutes
Materials - 07 Gradients
Exploring the powerful Gradient shader. Creating stripes using UV tiling and cycling the gradient shader. Various methods of animating the gradients.
22 minutes
Materials - 08 Texture Tags
Using object hierarchies with texture tags and how we can assign materials to multiple objects with a few simple tricks to automate the offset of the texture for perfect alignment. Sticking the texture to multiple objects when working with deformation.
9 minutes
Object Manager
In this tutorial we explore the various techniques you can use to find and select objects, add new objects, manipulate your objects and work with parenting / unparenting animated objects.
20 minutes
Objects - Extrude Hierarchy
In this quick tip we look at a method of extruding multiple splines imported from Illustrator whilst auto- matically naming all the objects created and orienting the object axis based on the spline.
3 minutes
Takes - 01 MultiCamera Shot
Using takes will greatly improve your day to day workflow. This first tutorial covers a multi-camera shoot and how using takes can make this process streamlined and efficient.
15 minutes
Takes - 02 Look Development
In this second tutorial on working with the Take system, we explore look development and how takes can help make this simpler and more flexible for creating variations of your scenes and reviewing your work. 4 minutes
Timeline
This tutorial explores many aspects of working with the timeline, keyframes, curves and animation. We look at speedy navigation and selection tips. The various methods of creating, duplicating and recording keyframes, including copying, pasting, dragging, auto-keyframing and using keyframe selections.
35 minutes
Timeline - Powerslider
A collection of quick tips to compliment the timeline tutorial and show additional features or alternative ways to manipulate your animation using the powerslider.
3 minutes
Viewport - 01 Optimising
This tutorial looks at how we can increase the efficiency of our scenes and how fast they playback in the editor viewport. First we declutter the viewport, removing unused elements and deactivating view op- tions. We then explore ways to optimise your models for the best performance.
20 minutes
Viewport - 02 Caching
This tutorial looks at some of the caching options available when working with animated and deformed objects, we work with the caching options in the jiggle deformer, the point cache tag and the bake func- tion in the timeline.
9 minutes
Viewport - 03 Speed Comparison
In this chapter, we look at the speed benefits we can achieve by using some of the tips we looked at in previous chapters.
7 minutes
Viewport - 04 Proxies with Instances
This tutorial covers a technique for creating proxy objects by using the instance object with a switch for changing the linked object which is built with xpresso.
8 minutes
Xpresso
This is a brief introduction to working with Cinema 4D’s node based expression language, Xpresso. We cover some simple examples of Xpresso, including linking parameters together, automatically naming objects and iterating through groups of objects.
26 minutes
教程列表:
WaitLossForC4D_AttributeManager_Mesh.mp4
WaitLossForC4D_AttributeManager.mp4
WaitLossForC4D_AxisCentre.mp4
WaitLossForC4D_Constraints.mp4
WaitLossForC4D_Layers.mp4
WaitLossForC4D_Materials_01_Overview.mp4
WaitLossForC4D_Materials_02_Manager.mp4
WaitLossForC4D_Materials_03_Editing.mp4
WaitLossForC4D_Materials_04_LayeredPSD.mp4
WaitLossForC4D_Materials_05_BevelDeformer.mp4
WaitLossForC4D_Materials_06_ParametricObjects.mp4
WaitLossForC4D_Materials_07_Gradients.mp4
WaitLossForC4D_Materials_08_TextureTags.mp4
WaitLossForC4D_ObjectManager.mp4
WaitLossForC4D_Objects_ExtrudeHierarchy.mp4
WaitLossForC4D_Setup_01_New.mp4
WaitLossForC4D_Setup_02_Preferences.mp4
WaitLossForC4D_Setup_03_Layout.mp4
WaitLossForC4D_Setup_04_Shortcuts.mp4
WaitLossForC4D_Takes_01_MultiCamera.mp4
WaitLossForC4D_Takes_02_LookDev.mp4
WaitLossForC4D_Timeline_Powerslider.mp4
WaitLossForC4D_Timeline.mp4
WaitLossForC4D_Viewport_01_Optimising.mp4
WaitLossForC4D_Viewport_02_Caching.mp4
WaitLossForC4D_Viewport_03_SpeedComparison.mp4
WaitLossForC4D_Viewport_04_Proxies.mp4
WaitLossForC4D_Xpresso.mp4
工程文件1包含:
WaitLossForC4D_AttributeManager_01.c4d
WaitLossForC4D_AttributeManager_Mesh_01.c4d
WaitLossForC4D_AxisCentre_01.c4d
WaitLossForC4D_Constraints_01_Surface.c4d
WaitLossForC4D_Constraints_02_Aim.c4d
WaitLossForC4D_Constraints_03_Rotation.c4d
WaitLossForC4D_Constraints_04_Position.c4d
WaitLossForC4D_Constraints_05_Mirror.c4d
WaitLossForC4D_LayeredPSD.c4d
WaitLossForC4D_Layers.c4d
WaitLossForC4D_MaterialEditing_01_FilterShader.c4d
WaitLossForC4D_MaterialEditing_02_SpecularAnisotropic.c4d
WaitLossForC4D_MaterialEditing_03_Noise.c4d
WaitLossForC4D_MaterialEditing_04_CleanAlpha.c4d
WaitLossForC4D_MaterialEditing_05_LayerShader.c4d
WaitLossForC4D_MaterialEditing_06_FalloffShader.c4d
WaitLossForC4D_MaterialEditing_07_Fresnel.c4d
WaitLossForC4D_MaterialEditing_08_BakeTexture.c4d
WaitLossForC4D_MaterialManager_01.c4d
WaitLossForC4D_MaterialManager_02.c4d
WaitLossForC4D_Materials_BevelDeformer_01.c4d
WaitLossForC4D_Materials_ParametricObjects_01.c4d
WaitLossForC4D_Objects_ExtrudeHierarchy.c4d
WaitLossForC4D_Objects_Manager_01.c4d
WaitLossForC4D_Objects_OptimiseParametric.c4d
WaitLossForC4D_Takes_01.c4d
WaitLossForC4D_Takes_02.c4d
WaitLossForC4D_TextureTags.c4d
WaitLossForC4D_Timeline_01.c4d
WaitLossForC4D_ViewportSpeedUp_01.c4d
WaitLossForC4D_ViewportSpeedUp_Caching_01.c4d
WaitLossForC4D_ViewportSpeedUp_Fast_01.c4d
WaitLossForC4D_ViewportSpeedUp_Fast_02.c4d
WaitLossForC4D_ViewportSpeedUp_Mid_01.c4d
WaitLossForC4D_ViewportSpeedUp_Mid_02.c4d
WaitLossForC4D_ViewportSpeedUp_Proxy.c4d
WaitLossForC4D_ViewportSpeedUp_Slow_01.c4d
WaitLossForC4D_ViewportSpeedUp_Slow_02.c4d
WaitLossForC4D_Xpresso_AutoNaming.c4d
WaitLossForC4D_Xpresso_Linking.c4d
WaitLossForC4D_Xpresso_LinkingMultiple.c4d
工程文件2包含:
WaitLossForC4D_Constraints_01_Surface_end.c4d
WaitLossForC4D_Constraints_02_Aim_end.c4d
WaitLossForC4D_Constraints_03_Rotation_end.c4d
WaitLossForC4D_Constraints_04_Position_end.c4d
WaitLossForC4D_Constraints_05_Mirror_end.c4d
WaitLossForC4D_LayeredPSD_end.c4d
WaitLossForC4D_Layers_End.c4d
WaitLossForC4D_MaterialEditing_01_FilterShader_end.c4d
WaitLossForC4D_MaterialEditing_02_SpecularAnisotropic_End.c4d
WaitLossForC4D_MaterialEditing_04_CleanAlpha_end.c4d
WaitLossForC4D_MaterialEditing_05_LayerShader_end.c4d
WaitLossForC4D_MaterialEditing_06_FalloffShader_end.c4d
WaitLossForC4D_MaterialEditing_07_Fresnel_End.c4d
WaitLossForC4D_MaterialEditing_08_BakeTexture_End.c4d
WaitLossForC4D_MaterialManager_02_end.c4d
WaitLossForC4D_Materials_BevelDeformer_01_end.c4d
WaitLossForC4D_Materials_Gradients_end.c4d
WaitLossForC4D_Materials_ParametricObjects_end.c4d
WaitLossForC4D_Takes_01_end.c4d
WaitLossForC4D_TextureTags_end.c4d
WaitLossForC4D_ViewportSpeedUp_Proxy_end.c4d
WaitLossForC4D_Xpresso_AutoNaming_end.c4d
WaitLossForC4D_Xpresso_Linking_end.c4d
WaitLossForC4D_Xpresso_LinkingMultiple_end.c4d
|
|
Comment :8