C4D摄像机材质插件 Camera Shader WIN/MAC 

2016-04-25 20:31 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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C4D摄像机材质插件 blackstar camera shader demo package C4D摄像机材质插件 Camera Shader WIN/MAC - C4D之家 - c4d_camshader.jpg

The Camera Shader is a little plugin which can be linked to a standard C4D camera object. It then displays everything that is viewed by this camera. Thus you can e.g. make an object like a TV in your scene show some image sequence over time which is defined by a normal camera.

Of course you can also just use it to make nice effects like fractals or other funny patterns by directing the input camera to the output shader itself.
C4D摄像机材质插件 Camera Shader WIN/MAC - C4D之家 - c4d_camshader_effect.jpg
There's the possibility to change the behavior of the camera shader in such a recursion: either the normals of the objects are evaluated only once and ignored in further recursions (see "No effects" - diffusely distributed normals stay diffuse). Or the normals can be re-calculated in each recursion step which causes effects like seen on the images "effect".


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