C4D创建圆球上跳运的针条运动图形和穗球效应教程(含工程文件) 

2016-03-20 23:54 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

视频教程 /[动画/绑定]
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C4D创建圆球上跳运的针条运动图形和穗球效应教程(含工程文件)Create an “All Fuzzed Out” Spike Ball with Mograph and Effectors
C4D创建圆球上跳运的针条运动图形和穗球效应教程(含工程文件) - C4D之家 - 559543494_640.jpg
C4D创建圆球上跳运的针条运动图形和穗球效应教程(含工程文件) - C4D之家 - cinema4d_ 2016-03-20 22.19.01.jpg
C4D创建圆球上跳运的针条运动图形和穗球效应教程(含工程文件) - C4D之家 - AllfuzzedoutSuperSmall.gif
You may remember this Black and White GIF from the GSG Daily Render Series. Since it was posted, I’ve received numerous requests to break it down with a tutorial. So here we go!
In this video, you’ll learn how to set up a looping noise to drive Mograph and create your very own film-noir fuzz ball.
First, we will set up our Fuzz Ball with a Mograph Cloner. Then, we’ll jump into how to use Cinema 4D’s noise maps to drive a Shader Effector.
I’ll also talk a bit about how I used the GSG HDRI Collection to light our GIF.  The color correction, film grain, and camera shake were added in the comp.
As an added bonus, I’ve included the Cinema 4D scene file for you to dissect and play around with. Be forewarned, you’ll need R16 or R17 and the GSG HDRI Collection for it to render out properly. If you’re not a Collection customer, don’t worry. It will still work, you’ll just have to figure out your own lighting. Have fun!

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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: cinema4d
教程来源: www.c4d.cn
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