C4D Maya使用Houdini引擎教程 Lynda – Houdini Engine for Cinema 4D and Maya
Houdini引擎现在可以以插件的形式在很多3D软件例如C4D Maya中使用了,这个教程介绍在C4D和Maya的一些基本使用方法
The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugin. This allows technical directors to package and export systems as Houdini digital assets (HDAs) for use in environments that artists are already comfortable with Maya, CINEMA 4D, and other popular 3D tools. This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
Overview of Houdini digital assets (HDAs)
Preparing digital assets in Houdini
Loading Houdini assets in Maya and CINEMA 4D
Building a particle systems with the Houdini Engine
Creating a procedural building generator
Preview this course
Introduction 2m 13s
Welcome 1m 14s
Using the exercise files 59s
1. Overview of Houdini Digital Assets 27m 8s
Creating a basic Houdini network 17m 3s
Preparing to export 6m 10s
Exporting a Houdini digital asset 3m 55s
2. Using the Houdini Engine in CINEMA 4D 17m 32s
Overview of the Houdini Engine in CINEMA 4D 1m 5s
Using Houdini digital assets in CINEMA 4D 4m 19s
Procedural building generator HDA and CINEMA 4D 4m 20s
Overview of the particle HDA in CINEMA 4D 3m 17s
Particle system HDA in CINEMA 4D 4m 31s
3. Using the Houdini Engine in Maya 25m 4s
Overview of the Houdini Engine in Maya 54s
Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya 2m 42s
Procedural building generator HDA in Maya 3m 35s
Overview of the particle HDA in Maya 4m 6s
Particle system HDA in Maya 5m 2s
Volumetric fluid system HDA in Maya 8m 45s
Conclusion 59s
Next steps 59s
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