C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming 

2015-10-08 17:08 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming
C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming - C4D之家 - 1444055328_5O44leU.jpg
C4D面部毛发梳理教程cmiVFX - Cinema 4D Facial Hair Grooming
面部毛发 人物毛发 脸部毛发 头发 人脸毛发
Cinema 4D Facial Hair Grooming
9 hrs+ | MP4 | aac, 44100 Hz, stereo | Video: h264, yuv420p, 1332x720, 30fps | 8.6 GB
Genre: eLearning | Language: English
Check out one of the coolest videos for Cinema 4D to date! cmiVFX comes through again with an awesome solution to creating and grooming CG Character head and facial hair systems.
One of the most frequent mistakes for many CG Artists to make, are the assumption that they only need to add one hair piece on a 3d model, and spend all the budgeted time tweaking the parameters of one object. While there are many ways to perform tasks in the Computer Graphics Industry, once in a while someone will stumble upon something new and it will catch the attention of the rest of the world. This video shows how to change the look of rendering characters using the technique, "Forced Detail Shadowing", invented by Chris Maynard, commonly referred to as, "Render Softening" or "cSoftening". The goal when creating a render with organic material, is to make the objects blend with its digital environment. For the last decade, the world has been focused on rendering scenes with High Dynamic Range lighting in conjunction with Global Illumination to inherit the colors from the atmosphere to the focus object. To improve our older techniques, is a staple in the human condition. The solution for better composition in rendering was based off Maynard's earlier research on procedural and fractal based texture technology. The act of adding noise to the renderer in order to make it dither, used to be something to avoid. Maynard found a way to use it to our advantage, and now when we render scene files with both far away and close up angles, we can use his technique for increasing surface distortion by introducing things like hair and dust. While it does take some time to get close up renders to be perfect, it allows distances shots to be finished looking much quicker than ever before. Hair and dust helps absorb more outside object color and light to give everything a more natural appearance. At cmiVFX, we pride ourselves on both learning from the past, and improving it immediately after. We want to invite you to watch this 6 hour tutorial beast, so we are releasing it today with a special introductory price. Buy it now and save!

脸部创建和梳妆 CG 人物头部和面部毛发系统解决方案
对于许多 CG 艺术家要zui*常见的错误之一就是,他们只需要在 3d 模型上,添加一个发片的所有时间预算调整的一个对象参数的假设。虽然有许多的方法,在计算机图形行业中执行任务,有人会在某次偶然发现新的东西,它会抓住世界其他GJ的关注。该视频演示如何更改渲染字符使用技术,"强迫细节阴影",发明的 Chris 梅纳德,通常被称为,"呈现软化"或"cSoftening"的外观。与有机材料,创建呈现时的目标是使其数字环境与混合的对象。过去十年来,世界一直专注与高动态范围照明结合全局光照,从大气到重点对象继承颜色渲染场景。为了改进我们旧的技术,是人类生存条件的主食。为更好的构图,在渲染解决方案基于掉梅纳德早期关于程序和分形研究的基于纹理技术。对加性噪声的渲染器,使其行为犹豫不决,用于将该避免的事情。梅纳德发现一种使用它对我们有好处,而现在当我们渲染场景文件与两个很远的地方,并且关闭了角度,我们可以使用他的技术提高地表变形通过引入像头发和灰尘一样的东西。虽然它确实需要一些时间去密切了渲染器是完美的它允许距离镜头要比以往更快地查看完。头发和灰尘,有助于吸收更多的外部的对象颜色和光放弃一切,更自然的外观。在脸部,我们非常自豪自己从过去中学习和提高它后立即。我们想请你去看这 6 小时教程的野兽,所以我们正在与一个特殊的入门价格今天释放它。购买现在和保存!

Chapter Descriptions
Introduction

There are so many different skill types in Computer Graphics and Visual Effects, that we often lose its connection to its traditional analog counterpart. Hair Styling, a term relatively young in the history of man kind, basically replaced the commonly known Barber (which was closer in relation to a butcher then) which brought about some amazing trends in Hair design. Today’s CG software does an amazing job at simulating the tactile feel of performing hair cutting and manipulation. No matter if your looking to cut or grow digital hair, or use the technology for non-traditional scenarios, (like fresh cut grass) Cinema 4D can help get you there. Once you have created your hair based asset, you can use it in any other app that supports Alembic IO. We show you how to set up your hair system in both C4D shading model and the Arnold Render shading model so you can not only use your C4D made hair in Houdini, Maya or Katana, but you can also make it render the same in all of them as well! That alone makes the value of this set of lessons PRICELESS!
System Breakdown

Most new CG artists think of head or beard hair when creating their character 3D assets for the first dozen times or so. This more in-depth technique shown in the video, opens the viewers eyes to new possibilities, allowing much more realistic rendering possibility as well as fresh new looks never seen before at this detail. Learn to set up Head, Beard, Neck, Eyebrow, Eyelash, Nose, Nostril, Face, Cheek, Forehead, Ears and more!
Set Selections

After a bit of renewed research, and communicating with software developers, we confirmed the best possible workflow for building up hair sets by starting with polygonal set tags. This method requires, various blending and trimming techniques to be performed, however, it increases the accuracy over using the placement mapping technique.
Cinema Hair Shaders
Every 3D app has its own renderer. Cinema’s render engine is one of the best there is. It comes with all the needed shaders for the Hair system, so that it is optimized for performance and has been tested for maximum compatibility by Maxon’s quality control process. We show how to set up the default Hair Shading and Rendering for the Cinema 4D render engine in this chapter so the viewer can decide which they will use to follow the rest.
Multiple Hair Systems

Now we start to apply the master concept behind this video. By creating our multiple hair systems on our CG Character Head, it gives us the most amount of control in later styling and animation. Instead of relying on textures for hair coloring and precision, our method allows you to have pinpoint control over ever hair rendered.
Blending Hairs

When relying on Polygon Set Selection Tags on your CG Models to create Hair Objects, you will be forced to follow the contour of the polygons during render. The Maynard method simply lets you “style” your way into a nicely sculpted hair style.
Hair Combinations For Aging

One of the most common examples of requiring multi-colored or peppered hair, would be the facial beard area of men. Often times, they are a bit more course and show the edge angles of a shaved hair. When a man hits puberty, men will get variations in hair color, starting with a lighter version of their head hair, and ending with white hairs often compared to the beard on a famous wizard character found in recent films. We show you how to add age to your character in just seconds.
Optical Area

The entire eye area creates a circular “Burglar” mask of tiny white, semi-transparent hairs. These hairs can often even disturb the gentle area under the bottom eyelids creating little bump-like features. Some characters will require displacement mapping to help enhance the realism there. We use the hair direction in our case by showing how to create a circular pattern without paint brushing the direction of the hairs manually.
Secondary Hairs

The last of the hairs are used to help the cSoft Render Effect blend the facial features together from semi-closeups. To help soften the render, but not damage it, we also show how to use hair transparency to help reduce the effect.
Adding Deformations

All characters require movement to come to life. It would be pretty lame to watch a character move across the screen, “throwing its voice”, while being stiff as a board, but what happens to the hair roots when you set up a characters pose morph tag? Find out how to set up a facial animation with our sample project and potentially fix any errors that might show up if you get assets from a 3rd party. Thanks to Maxon’s support team, we learned how to salvage existing work that some might throw away and start over. Check out how in this chapter!
Arnold Render

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana. For more information, visit http://www.solidangle.com.
About The Instructor

Chris Maynard is the owner and Chief Public Partner of the profit-sharing organization known as cmiVFX.com. Surprisingly, the letters "CMI" in the company name are not an abbreviation for Chris Maynard Institute. The initials actually stand for the first company name, entitled "Creative Minds Imaging," which dates back to 1997 and is responsible for the creation of digital pre-press applications made from adobe products on roto gravure, which is a form of heat transfer printing. Since then, Chris has been the driving force behind a large majority of Application User Interfaces for the visual effects and computer graphics industries. He has designed application features, entire GUI's and partial GUI's that nearly everyone in the visual effects industry has used on some level. Applications like Photoshop, Painter, and Poser allowed Chris to break into the "commercial illustration and design world." This was when he decided to move away from the field of engineering. Before graduating from Rochester Institute of Technology for Advanced Computer Graphics, Chris studied Laser Holography for real 3D applications. In 1998, he became the first person in history to simulate holograms of helium neon laser light. He did this on a Cray super computer, using Houdini as the backbone of the project. Later, he moved on to become the Creative Director for several large corporations in which training for CBT (computer-based training) sparked his interest in combining all four of his practiced skills into one complete business operation. For the last decade, Chris has been assisting tens of thousands of customers deliver top shelf productions through training and extensive labor. He is a dedicated service provider for freelance compositing work whenever he is not managing cmiVFX. If you need him to solve a problem with your software or production pipeline, just email him at chris@cmivfx.com.
Project Contents

All cmiVFX videos come with all the training materials you need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

官方链接:https://cmivfx.com/store/649-cinema+4d+facial+hair+grooming
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视频教程
教程格式: MP4 
教程语言: 英文
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教程性质: 普通教程
教程作者: cmiVFX
教程来源: https://www.c4d.cn.com/
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