Siggraph 2015 Rewind:C4D模拟与渲染工程流程 Simulation and Render Workflows 

2015-09-09 20:42 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

视频教程 /[基础教程]
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Siggraph 2015 Rewind:C4D模拟与渲染工程流程 Siggraph 2015 Rewind - Brandon Parvini: Simulation and Render Workflows in Cinema 4D
Siggraph 2015 Rewind:C4D模拟与渲染工程流程 Simulation and Render Workflows - C4D之家 - 531949649_640.jpg
Brandon Parvini demonstrates work done by Ghost Town Media for The Lazarus Effect, as well as his own personal project Haiku0715.
05:06        The Lazarus Effect
07:32        Haiku0715
14:07        Photogrammetry
17:04        X-Particles Tentacles
20:47        X-Particles Liquid
33:56        octane
37:32        Octane Node Graph

The Haiku0715 project was intended primarily as a test bed for learning both X-Particles and Octane for Cinema 4D. You'll see how Brandon used X-Particles to create both tentacle and fluid effects, baking each component to Alembic when he was satisfied with the simulation. You'll also see how Octane's node editor was used to develop shaders for the project. Brandon also explains the power of photogrammetry to transform multiple photographs into complete models, using tools like Photoscan and acquiring photoscanned models from Ten24.

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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: Brandon Parvini
教程来源: http://www.cineversity.com/
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