Siggraph 2015 Rewind:C4D角色绑定流程 Creating a Character Rigging Pipeline 

2015-09-09 20:36 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

视频教程 /[基础教程]
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Siggraph 2015 Rewind:C4D角色绑定流程 Siggraph 2015 Rewind - Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D Siggraph 2015 Rewind:C4D角色绑定流程 Creating a Character Rigging Pipeline - C4D之家 - 531942723_640.jpg
Bret Bays demonstrates the character rigging / technical direction pipeline he developed for the C4D short film The Ottoman Project.
02:09        Using Polygon Joint Display for Previs Rig
06:48        Character Object
13:31        Scripting Rig Adjustment with Python
21:26        Scripting Frozen Transformations
27:35        Exporting Weights to a File
30:31        Speed Rigging Demo
31:43        Rigging Scorpion Mech
33:18        Visual Selector and Xrefs
39:34        Transfer Animation Plugin
40:49        Ghosting Poses (bhGhost)

Bret explains how the Cinema 4D Character Object helps to manage the complexity, consistency and naming of rigs in a production pipeline, and how it can be augmented with Python scripts and plugins to fit the desired workflow. Python scripts and plugins, including Bret's own CV-Weight Scripts help automate the process of adjusting and rebuilding the rig.
Bret also shows how to display proxy geometry within joints using Michael Welter's free Copy Paste Polys plugin.



  
  

   

      
      

        
        
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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: cinema4dBret Bays
教程来源: http://www.cineversity.com/
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