Cienma 4d产品级渲染技术英文字幕教程Production Rendering Techniques in CINEMA 4D 

2015-07-18 17:48 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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Cienma 4d产品级渲染技术英文字幕教程Production Rendering Techniques in Cinema 4D
Cienma 4d产品级渲染技术英文字幕教程Production Rendering Techniques in CINEMA 4D - C4D之家 - Cfakepath20130313023800.jpg
本课程介绍了很多实用进阶特性的cinema 4 d渲染和照明的工具集。探索如何更好地模拟真实世界的表面,摄影和照明场景。作者多诺万基斯展示如何添加现实的浅景深效果与物理渲染器,使用模糊的反射来创建一个处理类型,灯光场景照片。全局光照和HDRI。

主题包括:

修改景深
动画聚焦
使用模糊的透明度来磨砂玻璃
理解全局照明
设置HDRI照明
优化渲染采样设置
防止过度/曝光不足与颜色映射
有选择地使用灯光变暗的部分场景

原文:

This course introduces the many advanced features of the CINEMA 4D rendering and lighting toolsets. Discover how to better simulate real-world surfaces, photography, and lighting scenarios. Author Donovan Keith shows how to add realistic shallow depth-of-field effects with the physical renderer, use blurry reflections to create a type treatment, and light scenes with HDRI photographs and global illumination. Plus, learn tricks for achieving similar effects under tight deadlines.

Topics include:
Modifying depth of field
Animating rack focus
Using blurry transparency to create frosted glass
Understanding global illumination
Setting up HDRI lighting
Optimizing render sampling settings
Preventing over-/underexposure with color mapping
Using negative lights to selectively darken parts of scenes
教程目录文件列表:

Production Rendering Techniques in CINEMA 4D
Introduction(介绍)
0001 Welcome
0002 Using the exercise files
0003 What you need to know about this course
1. Physical Renderer(物理渲染)
0101 Modifying depth of field
0102 Animating rack focus
0103 Tweaking shutter speed and motion blur
0104 Creating textured surfaces using blurry reflections
0105 Using blurry transparency to create frosted glass
0106 Optimizing physical sampling settings
2. Global Illumination(全局照明)
0201 Understanding global illumination
0202 Lighting with Quasi Monte Carlo global illumination
0203 Utilizing Irradiance Cache global illumination
0204 Choosing a global illumination mode for animated scenes
0205 Optimizing material settings for global illumination
0206 Optimizing sampling settings
0207 Making use of Net Render effectively
3. Image Sweetening
0301 Setting up high-dynamic-range image (HDRI) lighting
0302 Grounding objects with ambient occlusion
0303 Preventing over- or underexposure with color mapping
4. Strategies for Speeding Up Renders
0401 Optimizing and selectively applying anti-aliasing
0402 Baking global illumination
0403 Baking your own HDRI maps
0404 Using environment maps instead of reflections
0405 Lighting selectively with inclusion and exclusion lists
0406 Faking global illumination with bounce lights
0407 Using negative lights to darken parts of scenes selectively
Conclusion
Next steps

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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: cinema4d
教程来源: www.c4d.cn
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