C4D 飞船建模教程(中文字幕)Introduction to CINEMA 4D R14 

2015-05-03 00:17 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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C4D 飞船建模教程(中文字幕)Introduction to Cinema 4D R14
C4D 飞船建模教程(中文字幕)Introduction to CINEMA 4D R14 - C4D之家 - cinema4d_ 2015-05-03 00.12.32.jpg
In this CINEMA 4D tutorial, we will provide you with a good understanding of how to work within CINEMA 4D. You will learn from several of the instructors here at Digital-Tutors, as we go through many of the major parts of the software, and help you become a more effective CINEMA 4D artist.

We will begin our training by exploring the user interface, and discussing a number of features and concepts that will be very important to know as we start to delve deeper into the software. From this point, we will walk step-by-step through the process of modeling and texturing our own futuristic flying vehicle using CINEMA 4D and the built-in BodyPaint texturing suite.

We will also guide you through the entire process of rigging this vehicle for movement, and then animating the takeoff and flying sequence for this project. From there, we will learn how to use the standard CINEMA 4D particle system to create realistic steam for the refueling hose of our aircraft, and we will guide you through the process of setting up the lights, shadows, and using many rendering features in CINEMA 4D to finish out this whole project.

Finally, we will finish this CINEMA 4D tutorial by taking you through MoGraph, an extremely powerful toolset in CINEMA 4D that will allow you to create highly complex, very detailed motion graphics with minimal effort.

"We highly recommend this 13 hours of training to every artists who wants to master our new release with ease" - Maxon, October 5, 2012
Introduction and project overview 1 Introduction and project overview    Watch it now    02:18
Moving in the 3D workspace 2    Moving in the 3D workspace    Watch the entire course. Start a free trial »    12:23
Advanced viewport display options 12 Advanced viewport display options         07:10
Modeling overview 13 Modeling overview         01:06
Building the base from a parametric primitive 14 Building the base from a parametric primitive         11:09
Shaping the capsule base 15 Shaping the capsule base         11:08
Detaching the canopy and landing gear 16 Detaching the canopy and landing gear         08:19
Extruding the capsule interior 17 Extruding the capsule interior         07:39
Modeling the cushioned seat 18 Modeling the cushioned seat         13:14
Using the sculpting tools 19 Using the sculpting tools         06:41
Building the control panel 20 Building the control panel         06:26
Building the antenna base 21 Building the antenna base         11:43
Modeling the antenna array 22 Modeling the antenna array         09:03
Building a vent using Cloners 23 Building a vent using Cloners         06:45
Modeling the thruster with splines
24 Modeling the thruster with splines         09:06
Projecting splines to create lights
25 Projecting splines to create lights         08:31
Adding detail to the canopy
26 Adding detail to the canopy         05:29
Creating the large wing pivots with splines
27 Creating the large wing pivots with splines         09:50
Combining splines to create the wing outline
28 Combining splines to create the wing outline         11:22
Deforming the wing geometry
29 Deforming the wing geometry         07:09
Smoothing out the wings
30 Smoothing out the wings         04:25
Creating the back fin using splines
31 Creating the back fin using splines         06:52
Modeling the outer rim of the fans
32 Modeling the outer rim of the fans         04:37
Creating the fan blades using Cloners
33 Creating the fan blades using Cloners         06:28
Adding detail to the front of the wings
34 Adding detail to the front of the wings         07:01
Building the wing struts using polygons
35 Building the wing struts using polygons         05:33
Detailing the main landing gear
36 Detailing the main landing gear         06:30
Modeling spline-based landing gear pieces
37 Modeling spline-based landing gear pieces         08:42
Adding pistons using primitives
38 Adding pistons using primitives         08:26
Cleaning up the scene
39 Cleaning up the scene         09:41
Importing external geometry
40 Importing external geometry         03:41
Materials and textures overview 41 Materials and textures overview         00:51
Applying simple materials
42 Applying simple materials         09:14
Using Selection Tags
43 Using Selection Tags         09:11
Working with UVs
44 Working with UVs         08:15
Adding procedural textures
45 Adding procedural textures         07:57
Using material presets
46 Using material presets         04:53
Adding bump maps and transparency
47 Adding bump maps and transparency         07:32
Projecting texture maps
48 Projecting texture maps         06:43
Creating textures with BodyPaint
49 Creating textures with BodyPaint         09:27
Rigging overview 50 Rigging overview         00:40
A look at the aircraft rig
51 A look at the aircraft rig         03:18
Cleaning up the scene
52 Cleaning up the scene         06:55
Creating control curves
53 Creating control curves         09:59
Working with Groups
54 Working with Groups         08:32
Modifying an object's axis
55 Modifying an object's axis         07:32
User Data
56 User Data         08:18
Xpresso
57 Xpresso         05:55
Setting Driven Keys in CINEMA 4D
58 Setting Driven Keys in CINEMA 4D         05:11
Automating animation with Xpresso
59 Automating animation with Xpresso         08:13
Rigging the aircraft's antenna
60 Rigging the aircraft's antenna         05:15
Setting up the landing gear
61 Setting up the landing gear         07:37
Wrapping up the landing gear's rig
62 Wrapping up the landing gear's rig         06:16
Working with joints
63 Working with joints         08:21
Understanding Inverse Kinematics
64 Understanding Inverse Kinematics         06:21
Binding geometry in CINEMA 4D
65 Binding geometry in CINEMA 4D         03:56
Finalizing the rig
66 Finalizing the rig         06:25
Animation overview 67 Animation overview         00:43
The Animation Palette
68 The Animation Palette         05:33
Recording and modifying keyframes on the Timeline Ruler
69 Recording and modifying keyframes on the Timeline Ruler         10:24
Editing animation in the F-Curve Manager
70 Editing animation in the F-Curve Manager         09:21
Copying and pasting animation in CINEMA 4D
71 Copying and pasting animation in CINEMA 4D         05:46
Viewing and editing an object's Animation Path
72 Viewing and editing an object's Animation Path         04:51
Animating along a path in CINEMA 4D
73 Animating along a path in CINEMA 4D         08:03
Working with Autokey
74 Working with Autokey         03:31
Previewing animations in real-time
75 Previewing animations in real-time         05:53
Starting on the flight sequence
76 Starting on the flight sequence         10:07
Polishing the aircraft's animation
77 Polishing the aircraft's animation         13:55
Separating the fueling line from the aircraft
78 Separating the fueling line from the aircraft         07:17
Making the fueling line dynamic
79 Making the fueling line dynamic         04:24
Working with the new Motion Camera
80 Working with the new Motion Camera         08:11
Finalizing the animation

81 Finalizing the animation         05:57
Particle dynamics overview 82 Particle dynamics overview         00:44
Creating particle emitters
83 Creating particle emitters         08:08
Working with particle attributes
84 Working with particle attributes         06:24
Using Particle Modifiers in CINEMA 4D
85 Using Particle Modifiers in CINEMA 4D         09:04
Finalizing the particle behavior
86 Finalizing the particle behavior         09:23
Creating volumetric particles with PyroCluster
87 Creating volumetric particles with PyroCluster         08:51
Controlling the appearance of PyroCluster materials
88 Controlling the appearance of PyroCluster materials         14:19
Lighting and rendering overview 89 Lighting and rendering overview         00:41
Rendering your scenes in CINEMA 4D
90 Rendering your scenes in CINEMA 4D         12:20
Exploring the various light types in CINEMA 4D
91 Exploring the various light types in CINEMA 4D         07:46
Common attributes of CINEMA 4D lights
92 Common attributes of CINEMA 4D lights         07:44
Rendering with shadows
93 Rendering with shadows         07:46
Using Compositing Tags in CINEMA 4D
94 Using Compositing Tags in CINEMA 4D         06:22
Image-based lighting in CINEMA 4D
95 Image-based lighting in CINEMA 4D         12:53
Rendering with motion blur and ambient occlusion
96 Rendering with motion blur and ambient occlusion         07:36
Outputting renders from CINEMA 4D
97 Outputting renders from CINEMA 4D         13:26
MoGraph overview 98 MoGraph overview         00:36
Creating MoText letters
99 Creating MoText letters         06:28
Creating background letters using Cloners
100 Creating background letters using Cloners         10:37
Setting up the camera

101 Setting up the camera         02:59
Using a Cloner to create a letter explosion

102 Using a Cloner to create a letter explosion         09:56
Creating a central element for the letter explosion

103 Creating a central element for the letter explosion         06:07
Creating a spline and sweep shape

104 Creating a spline and sweep shape         12:18
Cloning letters along the spline

105 Cloning letters along the spline         05:25
Animating letter reveal

106 Animating letter reveal         10:14
Creating the main title text

107 Creating the main title text         14:07
Setting up the lighting and backdrop
108 Setting up the lighting and backdrop         11:30
Adding materials

109 Adding materials         11:16
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视频教程
教程格式: MP4 
教程语言: 中文字幕
包含工程:  
教程性质: 普通教程
教程作者: DigitalTutors
教程来源: http://www.digitaltutors.com
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