C4D打孔脚本(MakeHole.CSC)
非常好的打洞脚本,可惜C4D R16用不了,国外C4D网站(c4dnetwork)上有讲支持R12,放出来如有还在用12的同学可以去用。
脚本代码放出来,有能力的朋友,改一下吧,改成R16的也好。
- if(!IsCommandChecked(12187)) return;
- var op = doc->GetActiveObject();
- if(!op) return;
- if(op->GetType()==Opolygon)
- {
- var bc = new(BaseContainer);
- bc->SetData(MDATA_EXTRUDE_OFFSET, 0);
- bc->SetData(MDATA_EXTRUDE_PRESERVEGROUPS, TRUE);
- SendModelingCommand(ID_MODELING_EXTRUDE_TOOL, NULL, op, bc, MODIFY_POLYGONSELECTION);
- bc->SetData(MDATA_CONVERTSELECTION_LEFT, 2);
- bc->SetData(MDATA_CONVERTSELECTION_RIGHT ,0);
- SendModelingCommand(MCOMMAND_CONVERTSELECTION, NULL, op, bc, MODIFY_POINTSELECTION);
-
- CallCommand(1015924); // Collapse ID_MODELING_COLLAPSE_COMMAND
- SendModelingCommand( MCOMMAND_SELECTALL, NULL, op, bc, MODIFY_POLYGONSELECTION);
-
- var saveselection = op->GetPointSelection();
- var i, collapsedpoint;
- var select = op -> GetPointSelection();
- for (i = 0; i < op->GetPointCount(); i++) {
- if (select->IsSelected(i)){
- collapsedpoint = i;
- }
- }
- SendModelingCommand(MCOMMAND_SELECTGROW, NULL, op, bc, MODIFY_POINTSELECTION);
-
- var found = 0;
- var selectedpoint = new(array,op->GetPointCount());
- var select = op -> GetPointSelection();
- for (i = 0; i < op->GetPointCount(); i++) {
- if (found >= select->GetCount()) break;
- if (select->IsSelected(i)){
- selectedpoint[found] = i;
- found++;
- }
- }
- var beveldistance = 0;
- for(i = 0; i < found; i++) {
- beveldistance += vlen(op->GetPoint(selectedpoint[i]) - op->GetPoint(collapsedpoint));
- }
- op->SetPointSelection(saveselection);
- bc->SetData(MDATA_BEVEL_OFFSET2 , (beveldistance / (found-1) ) /3);
- SendModelingCommand(ID_MODELING_BEVEL_TOOL, NULL, op, bc, MODIFY_POINTSELECTION);
- SendModelingCommand(MCOMMAND_SELECTINVERSE, NULL, op, bc, MODIFY_POLYGONSELECTION);
- SendModelingCommand(MCOMMAND_DELETE, NULL, op, bc, MODIFY_POLYGONSELECTION);
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