[Digitaltutors] DT-C4D R15赛car建模教程(Introduction to Modeling in Cinema 4D)
教程时间:3小时4分钟
教程等级:初级
包含工程文件
使用的软件CINEMA 4D R15
Duration 3h 4mLevel Beginner Project Files Included
Software used
CINEMA 4D R15
你将学到什么
在本教程中,我们将使用一个“基于工程”的方法,来学习整个基本的建模知识,看看常用的工具和谈论一些节省时间的技巧和技术。
What you willlearn。In this tutorial, we'll use a project-based approach as we cover the basics ofmodeling, look at commonly used tools and talk about some time-saving tips andtechniques.
我们将首先看看多边形以及C4D的几何工作原理。接着我们来看看你可以在你的日常工作中经常使用的各种多边形建模工具,例如刀工具,挤出和倒角。我们还将学习使用生成器,把原始的或自定义的样条线创建几何体,我们将学习用平滑细分去平滑一个物体,以及我们如何调节边缘的硬度。
We'll begin by looking at polygons and how CINEMA 4D works with that geometry.Along the way we’ll look at a variety of polygon modeling tools you can use inyour daily work - tools like the Knife, Extrude and Bevel. We'll also learn touse generators to create geometry from primitive or custom splines. We'll learnto smooth objects with a Subdivision surface and how we can modulate the edgehardness.
我们不会涵盖所有的C4D的建模工具,而是着眼于,在你开始建模过程zui*有用的那些工具。一旦你更好的了解这些工具如何协同工作,你就可以创建自己的建模解决方案,真正制作一个适合你自己的工作流程。
We won't becovering all of CINEMA 4D's modeling tools, but rather focus on the tools thatyou're going to find most useful as you begin the modeling process. Once youhave a better understanding of how these tools work together, you’ll be able tocreate your own modeling solutions and really come up with a workflow that’scomfortable to you.
01. Introduction and project overview 01:04
02. Introduction to polygons 05:57
03. Hierarchy and workflow concepts 06:11
04. Using generators 06:10
05. Project overview 03:31
06. Setting up reference images 03:31
07. Building the body using polygons 06:44
08. Detailing the body 07:31
09. Finishing the body 07:10
10. Building the tire 05:23
11. Modeling the wheel 06:46
12. Completing the wheel 06:53
13. Building the screw head 05:35
14. Adding the tire tread 07:14
15. Building the shock 07:36
16. Modeling the frame 07:08
17. Building the undercarriage 04:25
18. Modeling the spring connectors 07:03
19. Connecting the wheels and springs 06:16
20. Modeling the spoiler 07:31
21. Connecting the spoiler to the frame 05:12
22. Modeling the bumper 05:19
23. Adding the top cover 06:07
24. Building the antenna 04:09
25. Blocking out the remote control 05:22
26. Building the controls 06:11
27. Creating the remote surface detail 06:16
28. Adding the switch 06:22
29. Adding simple materials 07:31
30. Creating a UV layout 05:02
31. Adding textures 07:29
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