C4D R16系列教程:Nick Campbell: Photoreal Texturing with Cinema 4D R16 

2014-09-19 12:48 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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本帖zui*后由 东郭先生 于 2014-9-19 13:19 编辑

C4D R16系列教程:Siggraph 2014 Rewind - Nick Campbell- Photoreal Texturing with Cinema 4D R16
C4D R16系列教程:Nick Campbell: Photoreal Texturing with Cinema 4D R16 - C4D之家 - cinema4d_ 2014-09-19 12.42.18.jpg

本教程是C4D R16的系列教程之一,主要讲C4D的材质,新安装R16的同学可以看看,感谢@豆腐的分享。
This is where I go on and on trying to explain the new Reflectance Channel in R16 and how it really works. It’s a powerful yet slightly confusing new addition to R16. Everything Is Reflection!
Siggraph 2014 Rewind - Nick Campbell: Photoreal Texturing with Cinema 4D R16
Nick Campbell of GreyscaleGorilla demonstrates the new Reflectance channel and Motion Tracker in Cinema 4D Release 16. The master of shiny spheres demonstrates how to create a metallic car paint material using multiple reflection layers, and shows several examples to illustrate that “Reflection is Everything.” Nick also shows a couple of examples of the Cinema 4D R16 Motion Tracker in practice.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada
03:25 Why Reflectance?
10:54 Reflectance Intro
15:06 Building a Reflective Material
16:27 Diffuse Models
18:16 Basic Reflections & Fresnel
20:14 Bump / Metal Flake
24:14 Clearcoat
28:50 Reflectance Examples
36:25 Motion Tracker
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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: Cineversity
教程来源: http://greyscalegorilla.com/
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