C4D导弹击中烟雾火焰模拟教程 Digital Tutors – Creating a Ballistic Hit in Cinema 4D and TurbulenceFD
在Cinema 4D中利用TurbulenceFD插件里模拟导弹烟雾火焰,从飞船被导弹击中动画开始,然后一步一步模拟出火焰烟雾状态
In this tutorial we’ll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. We’ll go through the many steps of setting up our ship to animate as it’s being “hit” by a ballistics object. We’ll then utilize TurbulenceFD to help us react to this “hit” with fire and smoke.
Using CINEMA 4D’s rigid body dynamics, we’ll implement debris being struck and falling away. By using TurbulenceFD’s emitter tags, we can then combine CINEMA 4D’s dynamics with TurbulenceFD’s simulation to give the effect of an explosion from a damaged engine.
01. Introduction and project overview
02. Setting up our 3D scene for animating
03. Fine tuning our animation and movement
04. Implementing our TFD container and building in rigid body dynamics
05. Building out additional debris via dynamics and TFD emitter
06. Refining our TFD attributes
07. Implementing secondary dynamics
08. Setting up our camera for the action shot
09. Adding the ground plane with texture and 3D lights for data export
10. Setting up our render passes and import for After Effects
11. Compositing our shot
12. Adding atmosphere effects
13. Blending, color correcting, and final output
Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD
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