[C4D预设]C4D图表生成器预设Graph Maker v.3 

2013-09-17 10:51 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

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[C4D预设]C4D图表生成器预设Graph Maker v.3
[C4D预设]C4D图表生成器预设Graph Maker v.3 - C4D之家 - Graph Maker_V3.jpg

[C4D预设]C4D图表生成器预设Graph Maker v.3 - C4D之家 - showpic-1.jpeg [C4D预设]C4D图表生成器预设Graph Maker v.3 - C4D之家 - showpic.jpeg

Graph Maker V3

The substantial updating work has made me decide to call this release V3.

Here are the news from V2:

- New Box Preset integrated for label function (up to 25 label with its own microbox). The peculiarity is that is possible to bind the position in relation of the frame for a chosen camera. You can create a fake static 2D in your scene with the info of the graph.
- Some new materials for quick setup.
- Now you can apply a material for each bar directly in a appropriate field (up to 50).
- New Z-Bend option (the third after the X and Y Bend). Awesome!
- New option Empathize. You can move your bars selectively in z-direction for empathization. The number value can follow the bar.
- Reorganization of the User Data. Added a Scene tab, see below.
- Better Scene. Infact there is a new Scene tab. Sky, floor, background and lights are present. If you want to create your scene you should disable all the objects. The floor and the sky are fixed in the space so you can manage your graph maker at any position.
- New option for the max and min values for lock the panel extension (useful if you want animate the bars with keyframing)
- The last news but not for importance, perhaps the most important one, is the bugs fixed that can all be grouped under a common name:
XPresso asynchrony in frame updating with keyframed animation
Now you can animate with keyframes without problems. In the editor view you can see that every change of each option causes a single and correct refresh of the scene.

IMPORTANT NOTES:
-Do not remove the materials with GM prefix if you want the Xpresso to work.
-The gradient material useful for bars can work only with following constraints:

P.Y=R.P=R.B=0 (ie if the graph is laid on the floor)

Only Y-Bend allowed
-In the GM.BOX.LABEL, if you want remove the Referred Camera, click on arrow at the right of field and choose CLEAR. Do not remove first the camera object otherwise you can not move freely the GM.BOX.LABEL, until you will perform this procedure.


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