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[软件下载] Cinema 4D C4D R19.068离线升级更新包 推荐作品

系统分类: C4D之家 C4D中国 插件脚本

作品版权:cinema4d 版权所有,禁止匿名转载;禁止商业使用。

C4D R17 / 室内设计
2018-8-15 20:27:42

插件脚本
软件性质: 软件 其它 
适用版本: C4D R19
软件版本: Version: Cinema 4D C4D R19.068
系统平台: Win MAC 
软件语言: 中文 英文 其它 
插件来源: http://soft.c4d.cn
在安装了C4D R19的基础上,通过安装更新包来进行软件的升级更新
Cinema 4D C4D R19.068离线升级更新包 C4D R19,CINEMA 4D R19,C4D更新包 插件脚本 C4D之家 C4D.CN
Maxon CINEMA 4D Studio R19.068是专业的三维软件,以满足您的需要,包含GPU渲染器、生产级实时视窗着色、超强破碎、场景重建等诸多新功能。提供了优秀工具和诸多提升,你可立即将其投入工作并一瞥未来的根基。设计师因其快速、简单的工作流程,以及坚如磐石的稳定性而选择Cinema 4D,同时Release 19 可以让你的工作流程更加快速和可靠,新特性也会让你的视野变得更加开阔。CINEMA 4D R19.068主要针对Cinema 4D和BodyPaint 3D的服务更新。强烈建议所有的C4D R19用户使用此更新。
关于MAXON
总部位于德国弗里德里希多夫的MAXON Computer是一家专业3D建模、绘画、动画和渲染解决方案开发商。其屡获殊荣的Cinema 4D和BodyPaint 3D软件产品已被广泛用于创建包括高端电影、电视节目和广告中的惊人视觉效果、AAA游戏尖端过场动画,以及医学插图、建筑和工业设计应用。MAXON在德国、美国、英国、加拿大、法国、日本和新加坡设有办事处。MAXON产品可直接从官网及其全球分销渠道获得。MAXON是Nemetschek集团成员。
CINEMA 4D Studio R19.068更新文件:https://pan.baidu.com/s/1EV8wP_Z0BKL-Mbss58sGIg
更新安装方法:解压文件,直接把c4d19068upd.c4dupdate拖到C4D界面即可离线更新

1.C4D安装程序时出现KERNEL32.dll报错解决方法(打上系统补丁):https://support.microsoft.com/zh-cn/kb/2533623
安装提示文件缺失等错误(安装C++环境):https://pan.baidu.com/s/1c1UVoAk

2.CINEMA 4D.exe 系统问题:无法启动此程序,因为计算机丢失libmmd.dll.尝试重新安装该程序以解决此问题
解决方法:在C:\Program Files\MAXON\Cinema 4D R19\resource\libs\win64路径下,复制libmmd.dll文件到C:\Windows\System32即可

3.Mac系统安装时不显示语言包,解决方法如下:
右键选择MAXON-Start,显示包内容,打开Contents - MacOS,里面有个MAXON-Start文件(没有后缀有个EXEC图标的),点开它即可安装

C4D R19备用序列号(任选一个即可)
14904004122-MDLZ-WXMP-DPNL-PNMD-LTFR-MNJB
14904084537-KGKS-STTG-DLHL-FPMJ-MBZF-CVKJ
14904021022-TNJK-PHJH-KDBL-HPRJ-CBDN-NDSF
14904029453-BGLX-BFFX-KHZV-VKVC-SXZK-RZZR
14904096285-TFHT-HZSJ-NDJV-NFJK-RPGC-ZRLW
14904052079-MGSG-DVLH-DZDZ-JMRC-LDRZ-VKCZ
14904055569-SLCC-XMSP-GMBH-CKLN-DSTL-KPTW
14904002270-CGKW-LWNN-XKCR-XJPX-BXFW-SLTG
14904040363-DJHB-XVHL-SPWR-WCJL-KMLF-BXJJ
14904070388-DRXW-XGNZ-KMGG-PBBZ-HFHJ-PHSM
14904026446-FXBM-JSTM-NCMM-FMBG-RJZZ-RBNS
14904002063-FSTM-WPMT-XHBJ-CMGG-PJNN-TMHK
14904010016-GPVH-XTDG-JGTX-RBMT-LCJN-VMSB
14904090351-GRPR-RWMF-ZCFD-BCGP-HKKM-NBBL
14904076064-MPMS-BFBD-DHCD-GKGD-WJGX-WFLT
14904055703-NLZW-WSXX-DHJX-PKZL-KKJW-HNLJ
14904088693-TVKF-XTGH-XTWP-VZWD-MJKK-KWXW
14904049701-SWCM-MFBZ-LJRJ-NFXX-TSPX-FKDG
14904070499-XRGG-HBKB-MFJS-BDLC-CGTF-KTKC
14904055660-MDHC-VXJH-JTPS-JSJN-THNK-BZSV

CINEMA 4D Studio R19.068 更新内容:
This is the service update 19.068 for Cinema 4D and BodyPaint 3D R19.This update is highly recommended for all R19 users.
New Improvements in This Release
Character Animation
•Fixed some stability issues
•Fixed a stability issue with the IK Spline tag
•Fixed a rendering issue with PSD morphs of Pose Morph tag

Color Chooser
•Fixed an issue with reversed order of materials when importing from Color Chooser to the Material Manager

Exchange
•Fixed several issues with Alembic export
•Fixed an issue with Alembic and non-ASCII characters
•Fixed a stability issue with loading Alembic files
•Fixed an issue with importing Illustrator files
•Fixed an issue with playback of corrupted Alembic files

Hair
•Fixed a stability issue with rendering Hair objects to the Viewport

Installer
•Fixed an issue with dates being displayed wrong in installation folder

Interface
•Fixed an issue with the usability of the Surface Deformer
•Fixed an issue with obsolete output presets in the Render Settings
•Fixed an issue with pre-defined interface colors in the Preferences menu
•Fixed an issue with the alignment of switches in the Layer Manager
•Fixed an issue with the visibility of HUD elements in the Prime version

Material
•Fixed an undo issue with Sort Materials in the Material Manager

Modeling
•Fixed an issue with the Edge to Spline command and the Spline Type attribute
•Fixed a stability issue with the Bevel Deformer's Angle Threshold
•Fixed an issue with Make Editable on Generator objects

MoGraph
•Fixed an issue with exporting animated Fracture objects to FBX
•Fixed a stability issue with copying a Voronoi Fracture object in the Viewport
•Fixed an issue with Formula Effector's Scale variables

Objects
•Fixed an issue with rendering Volumetric Lights placed inside a Spherical Camera

Object Manager
•Fixed an issue with Make Editable in the Object Manager

OpenGL
•Fixed an issue with Sky object in the Viewport

Python
•Fixed an issue with missing variables in the Python tag
•Fixed an issue with BaseContainer::RemoveData and BaseContainer::RemoveIndex return false on success
•Fixed an issue related to StringConvertTokensFilter()
•Fixed an issue with key being "filled" not returned when sending MSG_GETCUSTOMICON
•Fixed an issue with receiving and sending MSG_DESCRIPTION_ALLOWOVERRIDE
•Fixed an issue with receiving and sending MSG_GETREALCAMERADATA
•Fixed an issue with CAWeightTag.TransferWeightMap()
•Fixed an issue with CalculateVisiblePoints()
•Fixed typo for GeUserArea.FillBitmapBackground()

ProRender
•Fixed some stability issues with ProRender
•Fixed a rendering issue with ProRender View in the Viewport
•Fixed a performance issue with ProRender

Thinking Particles
•Fixed incorrect spelling in PBorn node, PMatterWaves node and Feather object

Viewport
•Fixed an issue with Subdivide UVs option Linear, None of OpenSubdiv types
•Fixed an issue with Subdivide UVs option Linear, Corners Only of OpenSubdiv types

Other
•Fixed a performance issue with Cloth simulation

Older Improvements in Previous Updates

Animation
•Fixed a stability issue with polygon reduction and the Skin object
•Fixed an animation issue when interpolating between two identical Track values

BodyPaint 3D
•Fixed an issue with 32-bit images
•Fixed an issue that caused projection painting to become corrupted
•Fixed a stability issue with projection painting in the Viewport
•Fixed an issue where texture selections always included the pole areas
•Fixed an issue with selections in a Preset project
•Fixed an issue where selections changed shape between Viewport and Texture view
•Fixed an issue with the brush size indicator
•Fixed an issue with selections when switching between painting modes
•Fixed several issues with Selection from Layer in Projection Painting
•Fixed an issue with Add Layer in Projection Painting
•Fixed an issue with redo steps while using Image Projection
•Fixed an issue when moving selections on a texture
•Fixed various issues with selections in Projection Painting
•Fixed several stability issues with Projection Painting
•Fixed an issue where the Dodge and Burn brush reduced opacity in Projection Painting
•Fixed an issue where BodyPaint 3D froze while painting
•Fixed an issue where transparency prevented objects from being paintable
•Fixed an issue with detaching the Projection Plane

Camera Objects
•Fixed an issue where the Spherical Camera rendered visible/volumetric lights twice
•Fixed an issue with a wrong orientation of the FOV helper

Character Animation
•Fixed a stability issue with selecting joints in the Weight Manager
•Fixed a synchronisation issue with color thumbnails in the Weight Manager
•Fixed an issue with color thumbnails in the Weight Manager
•Fixed an issue with highlighting a joint in the Weight Manager
•Fixed an issue with changing weight colors in the Weight Manager
•Fixed an issue with the Weight Manager's HUD mode
•Fixed an issue with Draw All Joints in the Weight Manager
•Fixed an issue with the Weight tool appearance in Viewport
•Fixed an issue with multiple Weight Expressions applied to a single object
•Fixed some issues with the selection of joints in the Weight Manager
•Fixed an issue with the filtering of weights in the Weight Manager
•Fixed a performance issue with character animation
•Fixed an issue with the Smooth mode of the Paint tool
•Fixed an issue with PSD correctional on rotated meshes
•Fixed an issue with the Paint tool when drawing vertex maps
•Fixed an issue with the Parent Constraint Expression
•Fixed an issue with the vertex map not being displayed properly on triangulated meshes with the Paint tool inactive
•Fixed an issue with deleting vertices
•Fixed an issue with the Lock mode of Weight Manager
•Fixed an issue with using Sculpting brushes on PSD morphs
•Fixed an issue with selections in the Weight Manager
•Fixed an issue where filtering in Joints List did not allow unselecting joints
•Fixed an issue with the Weight Manager's Mirror command
•Fixed an issue with selecting weights in Weight Manager
•Fixed an issue with the Apply Base Pose option of Morph Deformer
•Fixed an issue with the Post Deformers option of the Pose Morph expression
•Fixed an issue with the Selected to Base command of the Pose Morph expression
•Fixed an issue with the Correctional PSD transformation of the Pose Morph expression
•Fixed an issue with Weight Manager commands
•Fixed an issue with locking the Joints list in Weight Manager
•Fixed an issue with HUD values of Weight Manager
•Fixed an issue with loading older projects containing character templates
•Fixed an issue with the Weight tool performance when using Symmetry
•Fixed an issue with Spray mode in Weight Manager
•Fixed an issue with displaying the Weight tag name in case of overlaying objects and multiple Weight tags
•Fixed an issue with sorting joints correctly by name in Weight Manager
•Fixed an issue replacing the term Effectors with Falloff in Weight Manager
•Fixed an issue with object order in Weight Manager when selecting multiple rigged objects
•Fixed an issue with Viewport refresh when Weight Manager or Weight tool is used and the Lock List option is enabled
•Fixed a stability issue when deleting Joint Filter entries in Weight Manager
•Fixed an issue with the Weight tool painting modes Absolute and Spray
•Fixed several issues with Correctional PSDs of the Pose Morph expression
•Fixed an issue with mirroring weights on multiple-object characters
•Fixed a stability issue when deleting weighted selection points
•Fixed an issue with empty XPresso groups for PSD Morphs
•Fixed an issue with loading projects from previous releases containing Pose Morph
•Fixed a stability issue when resizing the Weight tool using the middle mouse button
•Fixed an issue with varying render results when using PSD Morphs
•Fixed an issue with available mixing options for Pose Morphs
•Fixed an issue with the PSD settings port of the Pose Morph XPresso node
•Fixed an issue with CAPoseMorphTag::GetMorphPSDID() not ignoring non-PSD Morphs
•Fixed an issue with naming the Weight Manager's Joint Filters
•Fixed an issue with the Weight Manager's Copy and Replace functions
•Fixed an issue with the Total Average Output of the Pose Morph expression and XPresso
•Fixed an issue with updating the pose of the Pose Morph expression
•Fixed an issue with the drop-down menu of the Pose Morph expression
•Fixed an issue with Weight Manager when selecting multiple Weight expressions
•Fixed an issue with the linked selection of joints in Weight Manager
•Fixed an issue with the Lock option of joints in Weight Manager
•Fixed an issue with Round mode in the Weights spreadsheet

Deformer
•Fixed incorrect spelling in the Deformer object's settings
•Fixed an issue where Noise shaders have a different scaling when used as either falloff or shading source
•Fixed an issue with geometry errors created by the Correction deformer

Doodle
•Fixed an issue with the maximum size of a Doodle object

Dynamics
•Fixed a typo in the attributes of some Dynamics tags

Exchange
•Fixed an issue with the Alembic tag generation when making Alembic Generators editable
•Fixed an issue with the Alembic generator conversion when using Current State To Object
•Fixed an issue with the display size of Alembic point clouds
•Fixed a performance issue with the Alembic Morph tag
•Fixed an issue with Alembic and Physical Motion Blur
•Fixed an issue with Alembic export
•Fixed an issue with FBX and animated Null objects
•Fixed an issue with SDS and FBX import
•Fixed an issue with FBX and light objects
•Fixed an issue with expression-driven animations and multiple Takes
•Fixed an issue with FBX and Dynamics
•Fixed a performance issue with FBX when exporting a scene using IK animation
•Fixed an issue with reversed order of objects when importing an OBJ
•Fixed an issue where unassigned materials were deleted after importing
•Fixed an issue with incorrect normals when flipping the Z axis of OBJ exports
•Fixed an issue with the OBJ export of LOD levels
•Fixed an issue with splitting by materials at OBJ import
•Fixed an issue with the progress bar staying active after OBJ export
•Fixed an issue with Normals vertices of exported OBJ objects
•Fixed an issue when using Send to ArchiCAD after first-time install
•Fixed some issues with Update Merge and Instances
•Fixed a stability issue that occurred with some older CPUs when loading textures
•Fixed an issue with displaying color profiles
•Fixed a stability issue with Picture Viewer when saving to AVI
•Fixed a rounding issue with codec data rates for media export
•Fixed several issues with media formats
•Fixed an issue with audio/sound export
•Fixed an issue with FBX export
•Fixed some issues with Material Overwrite
•Fixed an issue with the Alembic Morph tag
•Fixed an issue with Alembic and motion blur
•Fixed an issue with Alembic import settings
•Fixed an issue with the Alembic Morph tag path
•Fixed an issue with the Alembic tag and Save Project with Assets

Houdini
•Fixed an issue with conflicting installations of multiple Houdini Engine versions on macOS
•Upgraded the Houdini engine to Houdini 16 (16.0.633)

Interface
•Fixed an issue with texture paths in the preferences menu
•Fixed an issue with the highlighting of icons having a cogwheel symbol for settings
•Fixed an issue with the icon color displayed incorrectly in the Attribute Manager
•Fixed an issue with the material icon displayed incorrectly in the Attribute Manager
•Fixed an issue with creating knots in a gradient
•Fixed an issue with creating new points on Spline Curves in the Attribute Manager
•Fixed an issue with the highlighting of the Project object icon in Rigging layout
•Fixed an issue with the icon of the Project object
•Fixed an issue with the icon palette of the Rigging layout
•Fixed an issue with the User Data's Range Slider
•Fixed an issue in the Sculpting preferences
•Fixed a typo issue in the information for the Add Motion Clip at … command
•Fixed an issue with wrong Tooltips for the X and Y axis in the main toolbar
•Fixed a performance issue with several Path fields
•Fixed an issue with the buttons for managing output format presets in the Render Settings
•Fixed an issue with saving files too large to be written for their respective format
•Fixed several issues with the interface
•Fixed an issue with the button for saving image format presets
•Removed Polygon Reduction from the Deformer menu
•Fixed an issue with the menu item for the Falloff object
•Added Tool specific Snap to the Snap menu
•Added highlighting for the new Displacer features

Material
•Fixed an issue with the Parallax Offset for Bump Maps
•Fixed an issue with an incorrect arrow icon being used in the Layer Shader UI
•Fixed an issue with the Flip Z (Blue) option for a Custom Normal Map in the Reflectance channel's Bump Strength settings
•Fixed an issue where Use Material Color was not greyed out correctly
•Fixed an issue with certain parameters of a Nukei material missing in the Attribute Manager
•Fixed an issue with certain parameters of a Mabel material missing in the Attribute Manager
•Fixed a render issue with the Tiles shader
•Fixed an issue where rendering reflectance caused artifacts
•Fixed a stability issue with Render View

Motion Tracker
•Fixed an issue with Lens Profile and Motion Tracker
•Fixed an issue with Footage Resampling
•Fixed several issues with Scene Reconstruction
•Fixed an issue with bidirectional tracking in Motion Tracker
•Fixed an issue with the footage displayed in Magnifier

Modeling
•Fixed an issue with Viewport refresh when moving the camera and using LOD objects
•Fixed a performance issue on Mac OS when using LOD objects
•Fixed an issue with the Falloff Strength for Deformer objects
•Fixed an issue where the Selected Edge Size influenced the Live Selection preview
•Fixed an issue with the Symmetrical Cut option of the Loop/Path Cut tool
•Fixed an issue with the HUD slider of Loop/Path Cut moving out of the Viewport
•Fixed an issue with applying a Line Cut when switching from Single Line to Multi Line cut
•Fixed an issue with the preview functionality of Line Cut
•Fixed an issue where Line Cut used with Dynamic Guides left indelible guide marks in the scene
•Fixed an issue with the accuracy of Perpendicular Snap when using Line Cut
•Fixed an issue with the Knife tool not working correctly in orthogonal views when an object has been rotated
•Fixed an issue where Line Cut did not cut through all visible polygons in Parallel Camera mode
•Fixed several issues with the Knife tool in orthogonal views
•Fixed an issue with the Polygon Pen and Dynamic Guides
•Fixed a stability issue due to memory trashing when changing the Fracturing thickness
•Fixed an issue with Create Cap of nested Spline Masks
•Fixed an issue with the accuracy of Line Cut in Auto Snap mode when using Vertex Snap
•Fixed an issue with the Polygon Pen when creating Polygons on an existing mesh
•Fixed an issue with centering the axis when using Connect Objects
•Fixed an issue with selections of multiple object types when using Connect Objects + Delete
•Fixed an issue with the initialization of the Correction Deformer
•Fixed an issue with isolated points changing position when deleting polygons with Mesh Check enabled
•Fixed an issue with Polygon Reduction preventing Dynamics from working
•Fixed an issue with Undo of Polygon Reduction Generator
•Fixed an issue with an offset occurring when using Plane Cut with active Vertex Snap
•Fixed an issue with the Polygon Reduction Generator restarting calculation when putting Material on Object
•Fixed an issue with Materials not updating properly in Viewport when using Polygon Reduction Generator
•Fixed an issue with Polygon Reduction Generator when adding a Material to an object
•Fixed an issue with Phong Shading being used together with a Polygon Reduction
•Fixed an issue where Undo changed the selection order in the Object Manager
•Fixed an issue with Paint tool's Apply All function
•Fixed an issue with the Spline Pen when Spline Snap and Mid-Point Snap ae enabled
•Fixed an issue with the Depth attribute of the Bevel tool
•Fixed an issue with polygon reduction and Joint Weights
•Fixed an issue with Connect Object for multiple Spline Objects
•Fixed an animation issue with the Polygon Reduction Generator
•Fixed some stability issues with Point Selection in Viewport
•Fixed an issue with Reverse Normals command affecting unselected polygons
•Fixed a stability issue with Angle Threshold of Bevel Deformer
•Fixed an issue with lost textures when using Connect and Delete Objects
•Fixed an issue with Connect Object and Make Editable
•Fixed an issue with Polygon Reduction and Pre-Processing
•Fixed an issue with disabling Polygon Reduction
•Fixed an issue with Polygon Reduction and Interactive Render Region
•Fixed a stability issue with Polygon Reduction
•Fixed an issue with Render View and Polygon Reduction
•Fixed a stability issue when opening Projects

MoGraph
•Fixed an issue with the depiction of the Frequency Graph in Sound Effector
•Fixed an issue with Sound Effector outputting wrong values in Peak mode
•Fixed an issue with incorrect values of the Frequency Graph in Sound Effector
•Fixed some issues with the Probe color in the Sound Effector's Probe settings
•Fixed an issue with undoing changes to the Sound Effector's Logarithmic setting
•Fixed an issue with multiple Sound Effectors in one scene
•Fixed an issue with the default settings of the Amplitude in Sound Effector
•Fixed an issue with editing the Probe Color in Sound Effector
•Fixed an issue with the scaling of the Frequency Graph in Sound Effector
•Fixed an issue with Sound Effector and Timeline
•Fixed an issue with redrawing the frequency graph after undoing a Sound Track deletion
•Fixed an issue with the color swatch of the Sound Effector's Probe color
•Fixed an issue where the Sound Effector's Decay attribute was ignored when rendering
•Fixed an issue with applying Reset to Default to the Sound Effector's Noise Falloff shape
•Fixed an issue with the Viewport not updating properly when changing a Deformer's Falloff settings
•Fixed a stability issue with Voronoi Fracture and Spline objects
•Fixed a stability issue when applying Soft Selection to the polygons of an object inside a Cloner object
•Fixed an issue with opening complex MoGraph scenes
•Fixed an issue with duplicating a Cloner object
•Fixed a stability issue with baking a MoGraph cache to file
•Fixed an issue with Handles being used to control the size/count of Deformer objects in the Viewport
•Fixed an issue with disappearing clones when using MoGraph Selection in Rectangle mode
•Fixed an issue with external MoGraph cache files when opening a scene
•Fixed an issue where clones in Object mode did not maintain their positions on the object while being deformed
•Fixed an issue with the Cloner object generating too many clones
•Fixed a stability issue with multiple stacked displacement materials
•Fixed a stability issue when clearing the loaded Sound Track in Sound Effector
•Fixed an issue with Deformers being used on Trace Paths
•Fixed an issue with Sources of Voronoi Fracture
•Fixed several issues with the Geometry Glue function of Voronoi Fracture
•Fixed an issue with the Autoupdate settings of Voronoi Fracture
•Fixed an issue with the consistent designation of the Voronoi Fracture's Falloff setting
•Fixed an issue with the Phong Angle in the Voronoi Fracture's Detailing setting
•Fixed an issue with Voronoi Fracture's Thickness setting
•Fixed an issue with Voronoi Fracture's Hull Only setting
•Fixed an issue with animating objects using Voronoi Fracture
•Fixed an issue with Voronoi Fracture using MoGraph Weight Maps
•Fixed an issue with Voronoi Fracture Detailing applied to scaled objects
•Fixed an issue with artefacts on intersecting meshes using Voronoi Fracture
•Fixed an issue with the Maximum Edge Length parameter of Voronoi Fracture
•Fixed some stability issues with Voronoi Fracture's Thickness setting
•Fixed a stability issue with Voronoi Fracture's Creation Method, Edge Centers
•Fixed an issue with Substance shader being used as Source for Voronoi Fracture
•Fixed an issue with Voronoi Fracture Detailing's user interface
•Fixed an issue with Shader Effector and Voronoi Fracture
•Fixed an issue with Voronoi Fracture and UV maps
•Fixed an issue with Voronoi Fracture's Time attribute in the Transform tab having no function
•Fixed an issue with Voronoi Fracture's Fix Points to Generator option
•Fixed an issue with Voronoi Fracture's seed setting
•Fixed a stability issue with the Random Effector and Voronoi Fracture
•Fixed a stability issue with MoGraph
•Fixed an issue with Voronoi Fracture and the driver/driven state of the keyframe buttons
•Fixed an issue with Viewport Amount of Voronoi Fracture
•Fixed an issue with Voronoi Fracture and XPresso
•Fixed an issue with the Strength at Depth parameter of Voronoi Fracture
•Fixed an issue with Noise Animation of the Falloff object
•Fixed an issue with Voronoi Fracture and Connector
•Fixed an issue where Voronoi Fracture was not visible in Viewport
•Fixed an issue with rapid Take switching and Voronoi Fracture
•Fixed an issue with Detailing of Voronoi Fracture
•Fixed an issue with Voronoi Fracture's Maximum Edge Length
•Fixed an issue with drawing multiple Probes for Sound Effector
•Fixed an issue with co-planar smoothing of Voronoi Fracture
•Fixed an issue with Voronoi Fracture and multiple Falloffs
•Fixed an issue with Voronoi Fracture and enabling/disabling Falloffs
•Fixed an issue where Falloff sources were not properly evaluated
•Fixed an issue where Camera Pivot broke Voronoi Fracture
•Fixed an issue where Detailing destroyed UV coordinates
•Fixed an issue with Detailing of complex objects
•Fixed an issue with Noise Strength of Voronoi Fracture
•Fixed an issue with the creation of Normal Tags in Voronoi Fracture
•Fixed an issue with Voronoi Fracture and file structure
•Fixed an issue with Detailing of Voronoi Fracture
•Fixed an issue where the Join command copied splines into themselves
•Fixed an issue with differing render results in the Viewport
•Fixed an issue with the Clear command in the Sound Track link field
•Fixed an issue with the Sound Effector's Transform function
•Fixed an issue with the Sound Effector's Loudness and Decay settings
•Fixed an issue with Gradient and additional Probes for the Sound Effector
•Fixed an issue with the first rendered frames of Sound Effector
•Fixed an issue with the Clamping of Sound Effector probes
•Fixed an issue with the removal of Sound Effector probes
•Fixed an issue with Sound Effector rendering in Render Queue
•Fixed an issue with Sound Effector's Blending mode
•Fixed an issue with Cloners in Object mode
•Fixed an issue with removing Sound Tracks
•Fixed some issues with Sound Effector values
•Fixed an issue with Freeze Value of Sound Effector
•Fixed an issue with Sound Effector and Step mode
•Fixed an issue with cached tracks in Sound Effector
•Fixes an issue with the Amplitude of Sound Effector
•Fixes an issue that prevented additional probes from being added
•Fixed several issues with Sound Effector Decay

Non Linear Animation
•Fixed a stability issue with Add Motion Clip

Object Manager
•Fixed an issue with the Delete Without Children command
•Fixed several stability issues with the View menu in Object Manager

Objects
•Fixed an issue with removing references of Instance objects
•Fixed an issue with the names of the objects created when making a Physical Sky editable
•Fixed an issue with saving a new city as location for the Physical Sky
•Fixed an issue with the Spherical Camera while using the Standard Renderer
•Fixed an issue with the Physical Renderer and lens distortion
•Fixed an issue with the Polygon Reduction Generator when moving/rotating objects in Model mode

OpenGL
•Fixed some issues with displaying reflections of multiple Area Lights in Viewport
•Fixed an issue with the exclusion of objects in Light objects
•Fixed an issue with Alternative Shadow Filtering in the Hardware Renderer
•Fixed an issue with Shadow Maps (Soft) and Infinite Light in the Hardware Renderer
•Fixed an issue with Depth of Field and Focus Distance in Camera object
•Fixed an issue with the visibility of materials in the Viewport when a Display tag is used
•Fixed an issue with videos being used as Background Image in the Viewport Settings
•Fixed an issue with Film Offset X/Y of the Camera object
•Fixed an issue with Focus Distance and Depth of Field
•Fixed an issue with visualization in Viewport
•Fixed an issue with Depth of Field in Viewport
•Fixes an issue with multi layer reflection
•Fixed an issue with Viewport noises
•Fixed an issue with the Visibility multiplier for Area lights
•Fixed an issue with depth of field and linear workflow shading in Viewport
•Fixed an issue with Render preparation in Picture Viewer
•Fixed an issue with Reflections in Viewport
•Fixed an issue with Viewport interaction

Picture Viewer
•Fixed an issue when saving images in the Picture Viewer and Type is set to Selected Frames
•Fixed an issue where EXR files were saved and loaded incorrectly

Preferences
•Fixed an issue with the Make Parameter Local command in the Viewport settings

ProRender
•Fixed a stability issue when rendering to Picture Viewer with ProRender
•Fixed a stability issue when rendering a high-resolution image with ProRender
•Fixed a stability issue with ProRender (Metal)
•Fixed an issue with ProRender HUD (Metal)
•Fixed an issue with rendering textures in the Bump channel in ProRender
•Fixed some stability issues with ProRender (Metal) rendering in high-resolution
•Fixed an issue with ProRender and Time Interval
•Fixed an issue with ProRender and camera animation
•Fixed an issue with ProRender Depth of Field and Project Scale
•Fixed an issue with Material Displacement and Selection tags in ProRender
•Fixed an issue with the ProRender Default Light option
•Fixed some issues with Displacement and Selection tags in ProRender
•Fixed an issue with Sky and removing the default HDRI image
•Fixed an issue with PBR Lights in ProRender
•Fixed an issue with cloned lights in ProRender
•Fixed an issue with the Correction Deformer in ProRender
•Fixed an issue with Normal tags and Normal Maps in ProRender
•Fixed an issue with ProRender and displacement used on Boolean objects
•Fixed an issue with ProRender Texture Baking
•Fixed an issue with metal and texture tiling in ProRender
•Fixed a stability issue in ProRender with very small Focus Distances
•Fixed a shading issue in ProRender with Normal maps
•Fixed an issue in ProRender with stackable displacement
•Fixed a stability issue in ProRender with multi-GPU mode
•Fixed an issue in ProRender with the Shader Effector
•Fixed an error in the ProRender Preview occurring with the Take System
•Fixed an issue with ProRender displacement
•Fixed an issue with the visibility of object axes when switching layouts
•Fixed some stability issues with ProRender
•Fixed an issue in ProRender with Displacement and stacked materials

Renderer
•Fixed an issue with the visibility of lens effects in the Physical Renderer
•Fixed an issue with the maximum value of Custom Normal Map Strength of Reflectance
•Fixed an issue with the behavior of Alternative Shadow Filtering
•Fixed a stability issue with rendering scenes using the Multi-Shader
•Fixed a stability issue when rendering to Picture Viewer
•Fixed a stability issue when rendering Light objects placed inside a Cloner object
•Fixed an issue with the representation of the Thin Film Shader
•Fixed an issue with the default values of Photometric Intensity and Physically Based Lighting Intensity
•Fixed an issue where rendering Hair to the Picture Viewer caused black render results
•Fixed an issue with the Render Queue when rendering to a relative output path
•Fixed a stability issue with Render to Picture Viewer when Save is disabled in Render Settings
•Fixed an issue with Picture Viewer when rendering Dynamics with Physical Motion Blur
•Fixed an issue with Hair multi-passes in Picture Viewer
•Fixed an issue with 8-bit dithering
•Fixed an issue with the positioning of IES lights
•Fixed a stability issue when rendering with Hardware OpenGL
•Fixed a stability issue with Ambient Occlusion
•Fixed an issue where ProRender caused a wrong preview in Viewport
•Fixed an issue with simultaneous rendering in Viewport and Picture Viewer
•Fixed an issue in ProRender that produced artefacts in the Normal channel
•Fixed an issue in ProRender with baking 32-bit shaders
•Fixed an issue with ProRender and layout changing
•Fixed a stability issue in ProRender with displacement
•Fixed an issue in ProRender with black artefacts in reflections
•Fixed an issue in ProRender with shading artefacts
•Fixed an issue in ProRender with Interactive Render Region
•Fixed an issue with ProRender usability in Viewport
•Fixed several stability issues with ProRender
•Fixed an issue with ProRender alpha output with multiple GPUs
•Fixed an issue with the ProRender device list
•Added BaseShader.HasGPURendererSupport()
•Fixed an issue with ProRender and displacement
•Fixed a stability issue with the (experimental) CPU mode of ProRender

SDK C++
•Fixed an issue with the file creation date on macOS
•Symbol BITMAPBOOL_TOGGLEACTIVAION spelled incorrectly, now: BITMAPBOOL_TOGGLEACTIVATION
•Fixed range check of parameter controllerIndex being off by one on CAReferencePSD::GetExternalController(), CAReferencePSD::GetExternalControllerMatrix(), and CAReferencePSD::RemoveExternalController()
•Fixed MultipassBitmap::AddChannel() always creating an 8-bit alpha channel – even if the bitmap has 16 or 32 bits per component
•Fixed an issue with MultiBitmap::Save(), when saving a layer in combination with SAVEBIT_ALPHA
•Added documentation for new BaseDraw::GetEnvironmentObject() and BaseDraw::GetSkyObject() functions

SDK Python
•Changed spelling of Python Method to CalcVertexMap()
•Increased performance of PointObject.GetAllPoints(), PointObject.SetAllPoints(), PointObject.CalcVertexmap(), PolygonObject.CreatePhongNormals(), PolygonObject.GetAllPolygons(), PolygonObject.GetNgonEdgesCompact()
•Fixed SoundEffectorData.Sample() now correctly returns tuple(None, None) in case of failure
•Parameter "ar" of Description.GetParameter() and Description.GetParameterI() is now optional
•Fixed SoundEffectorCustomGui.SetGUIOwnerOverride() and SoundEffectorCustomGui.GetGUIOwnerOverride
•Fixed CAReferencePSD.GetExternalController() to correctly return None on wrong 'controllerIndex'
•Added function ActiveObjectManager_SetObjects()
•Added support for Soft Selection tag in VariableTag.GetAllHighlevelData()/SetAllHighlevelData()
•Added col parameter to ColorDialog() for the default color initialization
•Added PolygonObject.GetNGonTranslationMap()
•Added BaseObject.GetLastTag()
•Added dirtyflags parameter to BaseObject.AddDependence()/GetHierarchyClone()
•Added support for sending MSG_DESCRIPTION_CHECKUPDATE
•Fixed PolygonObject.GetPolygonTranslationMap() returns too few values
•Fixed typo in parameter hierarchial for BaseObject.CopyTagsTo()
•Fixed Python Effector default code for Full Control Mode
•Fixed MSG_DESCRIPTION_GETBITMAP not sent to NodeData plugins
•Fixed BaseCustomGui.GetData()/SetData() can crash with some custom GUIs
•Added GeUserArea.HandleMouseDrag()
•Added TreeViewFunctions.DragStart()/SetDragObject()
•Fixed typo in PolygonReduction for PolygonReduction type name
•Fixed PolygonReduction.PreProcess() freezes Cinema
•Fixed LoadDialog()/SaveDialog() def_file parameter always set
•Fixed PolygonReduction.IsPreprocessing() is not available
•Fixed an issue with SoundDataCustomGui in Python

Sketch and Toon
•Fixed a stability issue with Sketch material
•Fixed a stability issue with Clone Strokes of Sketch material

Stereo
•Fixed an issue with the Alpha Channel of Anaglyph renderings
•Fixed an issue with the visibility of the Stereo Camera in the Viewport

Take System
•Fixed an issue with Sound Effector' settings in Take Manager
•Fixed a stability issue with MoText switched via Take Manager
•Fixed an issue with the Exclusion tab in Compositing tag
•Fixed an issue with Polygon Selection and Auto Take in the Take Manager
•Fixed an issue with Default Camera in the Take Manager
•Fixed an undo issue with Take Manager
•Fixed an issue with reloading Textures when switching Takes

Team Render
•Fixed an issue with Team Render missing plug-in for unsupported Render engines

Timeline
•Fixed an issue with the Timeline (Dope Sheet) on startup

Vertex Color
•Fixed an issue with the Paint mode Vertex Color (Alpha) for the Paint tool
•Fixed an issue with Vertex Color (Smooth and Bleed modes)
•Fixed an issue with Apply All/Apply Selected of the Paint tool
•Fixed an issue with the Vertex Color tag's Draw Points Always function
•Fixed an issue with the Paint tool's Smooth mode
•Fixed an issue with Vertex Color Opacity and Hardness
•Fixed an issue with Paint tool painting a Vertex Map on a Point Cloud
•Fixed an issue with falloff when painting in Paint mode "Vertex Color (Alpha)"
•Fixed and issue with the Paint tool's Add and Normal Modes
•Fixed an issue with Vertex Color (Alpha) used with a Subdivision Surface Generator

UV Tools
•Fixed an issue with UV mapping
•Fixed an issue with UVs in spherical projection

Viewport
•Fixed an issue with an incorrectly orientated HDRI viewport reflection
•Fixed an issue with the visibility of vertex colors in Viewport
•Fixed several issues with the Handles Filter in Viewport
•Fixed an issue with tinted border in Viewport
•Fixed an issue where disabled splines were still selectable in Viewport
•Fixed an issue with the Invert attribute of Falloff
•Fixed an issue with animating the Custom Color of Physical Sky
•Fixed an issue with negative Size values for the background image in Viewport Settings
•Fixed an issue with the display of Clamp Constraints in Viewport
•Fixed an issue with box shading
•Fixed an issue with the representation of shaders
•Fixed an issue with Viewport performance
•Fixed an issue with the Background object
•Fixed an issue with focal distance in Viewport
•Fixed an issue with software shading
•Fixed an issue with soft selection
•Fixed an issue with Viewport filter
•Fixed an issue with the Viewport menu
•Added BaseDraw.IsMarkedAsGPURenderer()/IsGPURenderer()
•Fixed an issue with old projects using SLA shaders
•Fixed an issue that caused artefacts when using transparency absorption, alpha channel and area shadow in a specific combination

XPresso
•Fixed an issue where Use Spline in XPresso's Range Mapper produced incorrect results

XRef
•Fixed an issue with the Commandline renderer and XRef

Other
•Fixed an issue with removing Tasks from the To Do tag
•Fixed an issue with the Paint tool's Step setting
•Fixed an issue with installing plug-ins via environment variable from multiple paths
•Fixed a stability issue when an invalid preset has been created in Content Browser
•Fixed a stability issue with Team Render when saving 32-bit images in Picture Viewer
•Fixed a stability issue when opening Cinema 4D
•Fixed some performance issues with Cinema 4D (depth of field, color conversion for metals, MoText)
•Fixed an issue with the Platonic object
•Fixed an issue with the floor molding in House Builder
•Fixed an issue with RANGE_CURSORICON in User Data
•Fixed an issue with Random Seed in the Substance interface
更新包安装步骤:
打开C4D,将c4d19053upd.c4dupdate拖到窗口即可开始安装更新
C4D R19下载地址:
Cinema 4D C4D R19 Win/Mac中文版/英文版/破解版(含序列号 + 安装教程)
R19.068升级更新包官方下载地址:
http://http.maxon.net/pub/r19/updates/c4d19068upd.c4dupdate.zip
R19.068升级更新百度网盘下载地址:
游客,如果您要查看本帖隐藏内容请回复


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C4D R17 / 室内设计
2018-8-15 20:27:42 发布

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